GS/HW: Reduce sw/hdr colclip in more cases. #11809
Merged
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Description of Changes
GS/HW: Reduce sw/hdr colclip in more cases.
When doing
Cs*Alpha + Cd*(1 - Alpha)
orCd*Alpha + Cs*(1 - Alpha)
with an alpha of 128 or lower we don't really need to hdr or sw colclip blend it because colour range of the result will be between 0-1 (0-255) without it overflowing.Also update previous optimizations to include Ad cases when RTA is already scaled.
Rationale behind Changes
More speed, less barriers/draw calls/copies.
Suggested Testing Steps
Notable dump mentions:
Benchmark/test the following dumps on vk/gl/dx:
Dumps.zip
List of affected games/dumps to test:
GameList.txt