GS/HW: Get the proper context for the next draw if it's a split texture shuffle. #12094
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Description of Changes
GS/HW: Get the proper context for the next draw if it's a split texture shuffle.
Draw might switch the context so make sure we get the correct one.
Rationale behind Changes
Fixes Genji: Dawn of the samurai crashing on Mt. Kurama during the night on hardware renderers.
Fixes https://forums.pcsx2.net/Thread-Resolved-Bug-Report-Genji-Dawn-of-the-Samurai-NTSC-U
Suggested Testing Steps
Test the dump, see if it crashes still https://dumps.pcsx2.net/index.php/s/RLfAYxYc5rkR83Y
Test variety of games, dump runner is clear.