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GS/HW: Get the proper context for the next draw if it's a split texture shuffle. #12094

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merged 1 commit into from
Dec 16, 2024

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lightningterror
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@lightningterror lightningterror commented Dec 15, 2024

Description of Changes

GS/HW: Get the proper context for the next draw if it's a split texture shuffle.
Draw might switch the context so make sure we get the correct one.

Rationale behind Changes

Fixes Genji: Dawn of the samurai crashing on Mt. Kurama during the night on hardware renderers.
Fixes https://forums.pcsx2.net/Thread-Resolved-Bug-Report-Genji-Dawn-of-the-Samurai-NTSC-U

Suggested Testing Steps

Test the dump, see if it crashes still https://dumps.pcsx2.net/index.php/s/RLfAYxYc5rkR83Y
Test variety of games, dump runner is clear.

…re shuffle.

Draw might switch the context so make sure we get the correct one.
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@kamfretoz kamfretoz left a comment

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No longer crashing

Screenshot_20241216_142206

@lightningterror lightningterror merged commit c2ee5a0 into master Dec 16, 2024
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@lightningterror lightningterror deleted the gs_split_tex_shuffle_next_draw branch December 16, 2024 07:37
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3 participants