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Fix builds on MacOS Ventura
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Apple has apparently changed the location of glut.h in recent versions
of MacOS. This is a small change to get things building again on the
platform.
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deriamis authored and mohawk2 committed Jan 29, 2024
1 parent ac278af commit 7c19f16
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Showing 2 changed files with 3 additions and 1 deletion.
2 changes: 2 additions & 0 deletions Changes
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Expand Up @@ -7,6 +7,8 @@
- fix GIS::Proj to work better on Windows (#456) - thanks @shawnlaffan
- fix conversion of ulonglong to Perl scalar and therefore stringification (#458) - thanks @vadim-160102 for report
- fix modulo for ulonglong and on Windows
- update Opt::Simplex docs (#452) - thanks @KJ7LNW
- fix Graphics::OpenGLQ on MacOS Ventura (#452) - thanks @deriamis

2.084 2023-05-21
- reduce size of PDL_KLUDGE_COPY_X macro to <4096 in line with C standard, to fix for older clang on many BSD
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2 changes: 1 addition & 1 deletion Graphics/TriD/OpenGLQ/openglq.pd
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ pp_addhdr('
#ifdef HAVE_AGL_GLUT
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glut.h>
#include <GLUT/glut.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
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