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MAPPACK: Update wop_pacman for WoP 1.7+
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See #340
- new levelshots with shader
- fix texture path
- add message key
- recompile with new parameters
- translate readme
- adjust file and long name
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kai-li-wop committed Dec 6, 2024
1 parent e1c513e commit d3dd688
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1 change: 1 addition & 0 deletions MAPPACK.md
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Expand Up @@ -7,3 +7,4 @@ Map | Author | License
wop_alongwayCTL | Hectic | [![GPL-3.0](https://www.gnu.org/graphics/gplv3-127x51.png "GPL-3.0")](https://www.gnu.org/licenses/gpl-3.0.html)
wop_coloor | 3aTmE! | [![CC-BY-NC](https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/by-nc.svg "CC-BY-NC")](https://creativecommons.org/licenses/by-nc/4.0/)
wop_fragbox | 3aTmE! | [![CC-BY-NC](https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/by-nc.svg "CC-BY-NC")](https://creativecommons.org/licenses/by-nc/4.0/)
wop_pacman | Hectic | [![GPL-3.0](https://www.gnu.org/graphics/gplv3-127x51.png "GPL-3.0")](https://www.gnu.org/licenses/gpl-3.0.html)
3 changes: 0 additions & 3 deletions wop/mappack.pk3dir/levelshots/hec_pac-man.jpg

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3 changes: 0 additions & 3 deletions wop/mappack.pk3dir/levelshots/hec_pac-manA.jpg

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3 changes: 0 additions & 3 deletions wop/mappack.pk3dir/levelshots/hec_pac-manB.jpg

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3 changes: 3 additions & 0 deletions wop/mappack.pk3dir/levelshots/wop_pacman.jpg
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3 changes: 3 additions & 0 deletions wop/mappack.pk3dir/levelshots/wop_pacmanA.jpg
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3 changes: 3 additions & 0 deletions wop/mappack.pk3dir/levelshots/wop_pacmanB1.jpg
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3 changes: 3 additions & 0 deletions wop/mappack.pk3dir/levelshots/wop_pacmanB2.jpg
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3 changes: 3 additions & 0 deletions wop/mappack.pk3dir/levelshots/wop_pacmanB3.jpg
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48 changes: 0 additions & 48 deletions wop/mappack.pk3dir/lies.mich

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3 changes: 0 additions & 3 deletions wop/mappack.pk3dir/maps/hec_pac-man.bsp

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3 changes: 3 additions & 0 deletions wop/mappack.pk3dir/maps/wop_pacman.bsp
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Expand Up @@ -2,6 +2,7 @@
// entity 0
{
"classname" "worldspawn"
"message" "Pac-Man by Hectic"
// brush 0
{
( -64 64 1600 ) ( -64 0 1600 ) ( -640 64 1600 ) pad_jail/pad_jail_dunkelheit 0 0 0 0.5 0.5 0 0 0
Expand Down Expand Up @@ -31,12 +32,12 @@
}
// brush 3
{
( 16 1536 -32 ) ( -560 1536 -32 ) ( 16 1536 -40 ) colors/black 0 0 0 0.5 0.5 0 0 0
( 1536 72 -32 ) ( 1536 72 -40 ) ( 1536 8 -32 ) colors/black 0 0 0 0.5 0.5 0 0 0
( -576 0 -64 ) ( 0 0 -64 ) ( -576 64 -64 ) colors/black 0 0 0 0.5 0.5 0 0 0
( -1216 -1536 -40 ) ( -1216 -1536 -32 ) ( -640 -1536 -40 ) colors/black 0 0 0 0.5 0.5 0 0 0
( -1536 -448 -40 ) ( -1536 -384 -40 ) ( -1536 -448 -32 ) colors/black 0 0 0 0.5 0.5 0 0 0
( -576 64 0 ) ( 0 0 0 ) ( -576 0 0 ) colors/black 0 0 0 0.5 0.5 0 0 0
( 16 1536 -32 ) ( -560 1536 -32 ) ( 16 1536 -40 ) colors/hex_000000ff 0 0 0 0.5 0.5 0 0 0
( 1536 72 -32 ) ( 1536 72 -40 ) ( 1536 8 -32 ) colors/hex_000000ff 0 0 0 0.5 0.5 0 0 0
( -576 0 -64 ) ( 0 0 -64 ) ( -576 64 -64 ) colors/hex_000000ff 0 0 0 0.5 0.5 0 0 0
( -1216 -1536 -40 ) ( -1216 -1536 -32 ) ( -640 -1536 -40 ) colors/hex_000000ff 0 0 0 0.5 0.5 0 0 0
( -1536 -448 -40 ) ( -1536 -384 -40 ) ( -1536 -448 -32 ) colors/hex_000000ff 0 0 0 0.5 0.5 0 0 0
( -576 64 0 ) ( 0 0 0 ) ( -576 0 0 ) colors/hex_000000ff 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
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5 changes: 0 additions & 5 deletions wop/mappack.pk3dir/scripts/hec_pac-man.arena

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12 changes: 12 additions & 0 deletions wop/mappack.pk3dir/scripts/wop_mappack-levelshots.shader
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Expand Up @@ -35,3 +35,15 @@ levelshots/wop_fragboxB
animmap 0.5 levelshots/wop_fragboxB1 levelshots/wop_fragboxB2 levelshots/wop_fragboxB3
}
}

// ==============
// Pac-Man
// ==============

levelshots/wop_pacmanB
{
nomipmaps
{
animmap 0.5 levelshots/wop_pacmanB1 levelshots/wop_pacmanB2 levelshots/wop_pacmanB3
}
}
6 changes: 6 additions & 0 deletions wop/mappack.pk3dir/scripts/wop_mappack.arena
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Expand Up @@ -17,3 +17,9 @@
longname "3aTmE!'s FragBox"
type "ffa team lps"
}

{
map "wop_pacman"
longname "Hectic's Pac-Man"
type "ffa"
}
45 changes: 45 additions & 0 deletions wop/mappack.pk3dir/wop_pacman-readme.txt
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=================================================
Readme for my map "Pac-Man"
=================================================

Map name: Pac-Man
Author: Hectic
Supported game types: Free For All
Bot support: Yes
Requirements: This map should run fine when WoP does.
License: GPL-3.0

Skybox size (WxDxH): 3072 x 3072 x 1664 units (sky box)
Brush count: 301
Entities count: 300
Compile time: *.bsp about ca. 30 Sek.
*.aas about ca. 2 Sek.
Computer: Intel Core 2 Duo CPU E4500 @ 2.20 GHz, 1 GB Ram
Tools used: The Brain's modified NetRadiant 1.5
bspcwop.exe
Gimp 2.6

Features of the map
--------------------------
It's amazing how quickly you can find your way around this maze. :-)

Legal information
-----------------

Pac-Man is a game from 1980, developed by Namco. The rights to the name and
game are owned by Midway Games!

Miscellaneous: I license my own work (map file) under GPL 3.0. In
particular, I demand that any new map based on mine
must include its map file!

A community works by helping each other,
I hope this is a decent contribution.

Thanks to
---------
Special thanks to Namco, who at a time when most people knew nothing about
computers, created a megahit that is still probably the most popular game of
all time.

Many thanks to ENTE and the WoP team for this outstanding game!

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