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fix low aggravate chance damage
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Regisle committed Sep 20, 2024
1 parent 0564b27 commit 9d4f60f
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3944,7 +3944,8 @@ function calcs.offence(env, actor, activeSkill)
if aggravatedBleedStacks > 1 then
aggravatedBleedRollAverage = (aggravatedBleedStacks - (maxStacks - 1)/2) / (aggravatedBleedStacks + 1) * 100
else
aggravatedBleedRollAverage = 50
-- scale average roll bleed by the percentage of bleeds which are aggravated
aggravatedBleedRollAverage = 50 * bleedStacks / output.NumberOfHitsToAggravate
end
end
globalOutput.BleedRollAverage = bleedRollAverage
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