Dungeon Crawler Shooter is a Unity project developed as a learning experience to test and implement multiple features in Unity. It combines elements of dungeon crawling and shooting gameplay to create an engaging and challenging experience.
- Unity 2021.1.7f1
- Windows operating system
- Clone the repository or download the project as a ZIP file.
- Open Unity 2021.1.7f1.
- Click on Open Project and navigate to the project folder.
- Select the project folder and click Open.
- Dungeon generation: The game generates random dungeons with different layouts and obstacles for each playthrough.
- Shooting mechanics: Engage in intense shooting combat against various enemies.
- Player progression: Gain experience and level up your character, unlocking new abilities and upgrades.
- Loot system: Discover and collect powerful weapons, armor, and items to enhance your character's capabilities.
- Enemy AI: Experience challenging enemy behavior with different attack patterns and strategies.
- UI and HUD: User-friendly interfaces for health, ammo, and other relevant information.
- Sound and visual effects: Immersive audio and visual feedback to enhance the gameplay experience.
- Open the project in Unity.
- Navigate to the Scenes folder.
- Double-click on the main scene, typically named MainScene.unity, to open it in the Unity editor.
- Press the Play button in the Unity editor to start the game.
Contributions to the project are welcome. If you have any suggestions, bug reports, or feature requests, please open an issue on the GitHub repository.
This project is licensed under the MIT License. Feel free to use, modify, and distribute the code as per the terms of the license.
- This project was inspired by various dungeon crawler and shooter games.
- Special thanks to the Unity community for their valuable resources and support.
If you have any questions or inquiries, you can reach out to the project maintainer at [email protected].
Thank you for your interest in the Dungeon Crawler Shooter project! We hope you enjoy exploring and learning from this Unity project.