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Update README.md
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Pedro-Beirao authored Nov 28, 2024
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This is a launcher GUI for the dsda-doom source port.

![Static Badge](https://img.shields.io/badge/Windows-grey)
![Static Badge](https://img.shields.io/badge/macOS-grey?logo=macOS)
![Static Badge](https://img.shields.io/badge/macOS-grey?logo=apple)
![Static Badge](https://img.shields.io/badge/Linux-grey?logo=linux)
<br>
![GitHub Release](https://img.shields.io/github/v/release/Pedro-Beirao/dsda-launcher)
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For both casual players and experienced speedrunners, this launcher is everything you need to organize and launch the game. It has a very simple and intuitive graphical interface with the more advanced features working under the hood and in organized menus. dsda-launcher fits in your dsda-doom's installation with minimal footprint, and can even auto-update it.

[Doomworld thread](https://www.doomworld.com/forum/topic/121953-dsda-doom-source-port-on-mac-a-guide/)

## Downloads

Available for Windows, macOS and Linux in [Releases](https://github.com/Pedro-Beirao/dsda-launcher/releases/latest)
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- Saving the current state of the launcher to a file, and loading it back later
- Exporting the current state to a .bat/.sh script

___

[Doomworld thread](https://www.doomworld.com/forum/topic/121953-dsda-doom-source-port-on-mac-a-guide/)
___

### Screenshots:

![Screenshot 2021-09-10 at 22 22 56](https://user-images.githubusercontent.com/82064173/132919240-a6e51ac9-3863-4114-bee5-410d60f17ab7.jpg)


### Compiling:

**compileMacOS.md** - Instructions for compiling for MacOS

**compileWindows.md** - Instructions for compiling for Windows

**compileLinux.md** - Instructions for compiling for Linux

This app is crossplatform thanks to the Qt framework

___
Code available at [https://github.com/Pedro-Beirao/dsda-launcher/](https://github.com/Pedro-Beirao/dsda-launcher/)

https://github.com/Pedro-Beirao/dsda-launcher/
Instructions in [guides](./guides/)

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