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Merge pull request #37 from PrismPipeline/update_materialx_usd
Updated materialx & usd dependencies
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@@ -48,8 +48,7 @@ If you additionally require pre-built binaries for MaterialX & USD we currently | |
On Linux/Mac you need to provide your own binaries for now. Here are linked instructions for [MaterialX](https://github.com/AcademySoftwareFoundation/MaterialX/tree/main#quick-start-for-developers) & [OpenUSD](https://github.com/PixarAnimationStudios/OpenUSD/blob/release/BUILDING.md) | ||
```shell | ||
pip install QuiltiX | ||
pip install git+https://github.com/PrismPipeline/[email protected] | ||
pip install git+https://github.com/PrismPipeline/[email protected] | ||
pip install git+https://github.com/PrismPipeline/[email protected] | ||
``` | ||
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### From Zip | ||
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@@ -157,7 +156,8 @@ To use Arnold in QuiltiX we require | |
<summary>Full Arnold install instructions</summary> | ||
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The SDK (v7.2.1.0) can be downloaded from [here](https://arnoldrenderer.com/download/product-download/?id=5408). Extract it to a favoured directory. | ||
To install a compiled version of arnold-usd one can download it from [here](#TODO)(v7.2.1.0) or install from [source](https://github.com/Autodesk/arnold-usd) | ||
<!-- To install a compiled version of arnold-usd one can download it from [here](#TODO)(v7.2.1.0) or install from [source](https://github.com/Autodesk/arnold-usd) --> | ||
To install arnold-usd one can build from source [here](https://github.com/Autodesk/arnold-usd). Hopefully soon, we will be able to provide a seperate download for arnold-usd ourselves. See [here](https://github.com/PrismPipeline/QuiltiX/issues/36) for more info. | ||
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Afterward couple of environment variables need to be set | ||
```shell | ||
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[project] | ||
name = "QuiltiX" | ||
version = "0.4.2" | ||
version = "0.5.0" | ||
description = "MaterialX Graphical Node Editor" | ||
readme = "README.md" | ||
license = {file = "LICENSE"} | ||
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@@ -22,10 +22,12 @@ classifiers = [ | |
] | ||
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dependencies = [ | ||
"materialx", | ||
"Qt.py", | ||
"PySide2>=5.12", | ||
"PyOpenGL", | ||
"PyOpenGL_accelerate", | ||
# "OpenUSD_build @ git+https://github.com/PrismPipeline/[email protected]" | ||
# TODO | ||
"NodeGraphQt-QuiltiX-fork", | ||
# "NodeGraphQt @ git+https://github.com/manuelkoester/NodeGraphQt.git@develop", | ||
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