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Cloud Ability
Alfred Llagas edited this page Oct 10, 2020
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10 revisions
The Mutant Tank constantly emits clouds of smoke that damage survivors caught in them.
Requires mt_cloud.smx
to be installed.
// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags" ""
// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags" ""
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown" "30"
// The Mutant Tank's ability effects last this long.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to 0.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Human Duration" "5"
// The mode of how human-controlled Mutant Tanks activate their abilities.
// Note: This setting can be overridden for specific players.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability is activated.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode" "1"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Cloud Chance" "33.3"
// The Mutant Tank's clouds do this much damage.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 999999.0
"Cloud Damage" "5.0"
"Mutant Tanks"
{
"Tank #1"
{
"Cloud Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Human Duration" "5"
"Ability Enabled" "1"
"Ability Message" "1"
"Cloud Chance" "50.0"
"Cloud Damage" "5.0"
}
}
}
Under construction...
Under construction...