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Drop Ability
Psykotikism edited this page Nov 26, 2023
·
10 revisions
The Mutant Tank drops weapons upon death.
Requires mt_abilities.smx
to be compiled with mt_drop.sp
to work.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// The ability can only activate in close areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Close Areas Only" "0.0"
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 99999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 99999.0 range
"Open Areas Only" "0.0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Drop Chance" "33.3"
// The Mutant Tank has this many chances out of 100.0% to drop guns with a full clip.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Drop Clip Chance" "33.3"
// The Mutant Tank drops this many weapons upon death.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 32
"Drop Count" "1"
// The position of the Mutant Tank's weapon.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0 OR 3: Pick randomly between left and right hands.
// 1: Right hand.
// 2: Left hand.
"Drop Hand Position" "0"
// The mode of the Mutant Tank's drop ability.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Guns only.
// 2: Melee weapons only. (Only available in Left 4 Dead 2.)
"Drop Mode" "0"
// The console name of the Mutant Tank's weapon.
// Note: Leave this empty if you want a random weapon to be chosen.
// Note: This setting can be overridden for specific players.
// --
// Weapon limit: 1
// Character limit: 40
// --
// Example: "weapon_rifle_m60"
// Example: "fireaxe"
// Example: "autoshotgun"
"Drop Weapon Name" ""
// The Mutant Tank's weapon size is multiplied by this value.
// Note: Default weapon size (1.5) x Drop weapon scale
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 2.0
"Drop Weapon Scale" "1.0"
"Mutant Tanks"
{
"Tank #12"
{
"Drop Ability"
{
"Human Ability" "1"
"Ability Enabled" "1"
"Ability Message" "1"
"Drop Chance" "33.3"
"Drop Clip Chance" "33.3"
"Drop Count" "4"
"Drop Mode" "0"
"Drop Weapon Scale" "1.0"
}
}
}
- Keep your distance from the Tank at all times, regardless of what abilities it may have.
- You should only close in when the Tank is distracted or stunned.
- Check if the Tank is immune to bullets, fire, explosives, melee hits, and/or bile bombs, and adapt accordingly.
- Take off-angles and chip away at the Tank from different directions. Rotate to different positions when you are being targeted.
- Take initiative by distracting the Tank when you see it focusing one of your teammates.
- Maintain uptime by constantly dealing damage and looking for ways to help your team.
- Be aware of your surroundings and don't fight the Tank indoors or near environmental obstacles, such as water.
- Making a run for the saferoom is not advised unless you are the only one left standing and the Tank still has a lot of health. It's better to finish off the Tank as a team.
- Use your bot teammates as distractions for the Tank.
- This ability doesn't really do anything, but some of the weapons that the Tank holds in its hand can be big enough to block you from seeing your environment.
- You and your teammates will have to take turns distracting the Tank.
- Be smart with your ammunition and throwables by coordinating with your team.
- If you can stun the Tank, open fire on it as a team to finish it off quickly.
- Look for openings to revive any incapacitated teammates or heal any limping teammates to maintain a numbers advantage.
- You may have to risk taking hits for your teammates to make sure they don't go down.
- When this ability is combined with other abilities, it can be a lot harder to kill the Tank. Apply the fundamentals listed above and bait out other abilities to get them out of the way (unless they are one-shot abilities).
- The Tank can only be as oppressive as you allow it to be. As long as you play smart, either solo or with a team, it won't matter what abilities the Tank has.
- This ability on its own doesn't add much difficulty to the Tank, so you mainly have to keep an eye out for other abilities and adapt to them, but as long as you keep your distance from the Tank, they shouldn't be a problem.