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Hypno Ability
Alfred Llagas edited this page Jan 13, 2021
·
11 revisions
The Mutant Tank hypnotizes survivors to damage themselves or their teammates.
Requires mt_hypno.smx
to be installed.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// Note: This setting can be overridden for specific players.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags" ""
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 999999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Human Cooldown" "30"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 999999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 999999.0 range
"Open Areas Only" "0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting does not affect the "Hypno Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
// --
// Keywords:
// "none"/"off" - 0
// "attack" - 1
// "hurt" - 2
// "attack,hurt" - 3
// "range" - 4
// "attack,range" - 5
// "hurt,range" - 6
// "attack,hurt,range" - 7
"Ability Effect" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0: OFF
// 1: Display message only when "Hypno Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
// --
// Keywords:
// "none"/"off" - 0
// "hit" - 1
// "ability" - 2
// "both"/"all"/"hit,ability" - 3
"Ability Message" "0"
// The bullet damage reflected towards survivors by the Mutant Tank is divided by this value.
// Note: Damage = Bullet damage/Hypno bullet divisor
// Example: Damage = 30.0/20.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Bullet damage/1.0 = Bullet damage)
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 999999.0
"Hypno Bullet Divisor" "20.0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Hypno Chance" "33.3"
// The Mutant Tank's ability effects last this long.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
// --
// Keywords:
// "milli"/"millisecond" - 0.1 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Hypno Duration" "5.0"
// The explosive damage reflected towards survivors by the Mutant Tank is divided by this value.
// Note: Damage = Explosive damage/Hypno explosive divisor
// Example: Damage = 30.0/20.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Explosive damage/1.0 = Explosive damage)
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 999999.0
"Hypno Explosive Divisor" "20.0"
// The fire damage reflected towards survivors by the Mutant Tank is divided by this value.
// Note: Damage = Fire damage/Hypno fire divisor
// Example: Damage = 300.0/200.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Fire damage/1.0 = Fire damage)
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 999999.0
"Hypno Fire Divisor" "200.0"
// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need the "Ability Enabled" setting to be set to "1".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Hypno Hit" "0"
// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
// --
// Keywords:
// "both"/"all" - 0
// "tank"/"attack" - 1
// "survivor"/"hurt" - 2
"Hypno Hit Mode" "0"
// The melee damage reflected towards survivors by the Mutant Tank is divided by this value.
// Note: Damage = Melee damage/Hypno melee divisor
// Example: Damage = 300.0/200.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Melee damage/1.0 = Melee damage)
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 999999.0
"Hypno Melee Divisor" "200.0"
// The mode of the Mutant Tank's hypno ability.
// Note: This setting can be overridden for specific players.
// --
// 0: Hypnotized survivors hurt themselves.
// 1: Hypnotized survivors can hurt their teammates.
"Hypno Mode" "0"
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
// --
// Keywords:
// "closest" - 1.0 range
// "farthest" - 999999.0 range
"Hypno Range" "150.0"
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Hypno Range Chance" "15.0"
"Mutant Tanks"
{
"Tank #28"
{
"Hypno Ability"
{
"Human Ability" "2"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "0"
"Hypno Bullet Divisor" "50.0"
"Hypno Chance" "33.3"
"Hypno Duration" "5.0"
"Hypno Explosive Divisor" "50.0"
"Hypno Fire Divisor" "500.0"
"Hypno Hit" "1"
"Hypno Hit Mode" "0"
"Hypno Melee Divisor" "500.0"
"Hypno Mode" "1"
"Hypno Range" "150.0"
"Hypno Range Chance" "15.0"
}
}
}
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Under construction...