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Fix conditional logic for parsing ignored events #346

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Sep 7, 2024
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2 changes: 1 addition & 1 deletion Application/EventParsers/BaseEventParser.cs
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@ public virtual GameEvent GenerateGameEvent(string logLine)
// avoid parsing base script event (which has no viable properties)
// and anticheat events as they are manually mapped.
// for performance as dynamic "Invoke" is relatively costly due
if (isParseIgnoredEvent)
if (!isParseIgnoredEvent)
{
createdEvent.ParseArguments();
}
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