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Disable GPU-based validation by default
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Ravbug committed Oct 14, 2023
1 parent 8b8a020 commit a6d6aeb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/RGLD3D12Common.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -262,7 +262,7 @@ namespace RGL {
debugInterface->EnableDebugLayer();

// GPU-based validation
#if 1
#if 0
ComPtr<ID3D12Debug1> spDebugController1;
DX_CHECK(debugInterface->QueryInterface(IID_PPV_ARGS(&spDebugController1)));
spDebugController1->SetEnableGPUBasedValidation(true);
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