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The bug is described in #1621, and is about the game using only the bottom-left corner of the window to draw, and the mouse cursor bounding box not being correct (so you can't access Settings > Graphics, as it gets clamped by the bottom of the screen).
The first commit fixes the rendering to be full-screen again, but the mouse cursor is still "locked" into the top-left corner (but the buttons work).
The second make the mouse cursor move properly by scaling its position with the DPI, but that makes the buttons active area all wrong, and I can't see where the hit-testing is actually happening.