A PyCord extension for internationalization
Note
Agent
class has been renamed as AutoI18nAgent
but the old name is still supported
- Automatic text translations for messages, embeds etc..
- Zero code change necessary
- Fully customizable
- Forward Compatible
The extension is able to automatically translate all specified objects here into any registered language depending on the preferences of the destination channel or guild. For instance, if a channel has the preference for Spanish, any messages, embeds etc.. that are being sent to the channel will be automatically translated into Spanish before it is sent.
Tip
Translations will carry over markdown!
I've set the language to `English` ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ!
+ He establecido el idioma en `Spanish` ๐ช๐ธ!
+ แแซแแฌแแฌแ
แแฌแธแแญแฏแแฌแธแแแบ `แแผแแบแแฌ (แแแฌ)` ๐ฒ๐ฒ!
GoogleTranslated string in different languages with formatting maintained
Check out the FAQ, Examples and other feathers for more information. This extension is relatively new so please report any bugs at issues!
Messages
Interaction Messages
Embeds
Buttons
Selects
Modals
(beta)Webhooks
(beta)
This is an extension for PyCord
. It is recommended that there exists an installation of py-cord>=2.0.0b5
.
To install this extension, run the following command:
# Linux/macOS
python3 -m pip install -U discord-ext-i18n
# Windows
py -3 -m pip install -U discord-ext-i18n
Required Steps:
- Define a language getter function decorated with the
Detector.lang_getter
decorator (this getter is called with an ID of guilds / channels to see if it has a language preference) - Instantiate a
discord.ext.i18n.AutoI18nAgent
class to configure and inject code - Create a command for users to set preferences
from typing import Optional
from discord import Intents, Bot, ApplicationContext
from discord.ext.i18n import AutoI18nAgent, Language, Detector
intents = Intents.default()
# not necessary for the extension, enabled for msg commands
intents.messages = True
intents.message_content = True
bot = Bot(
command_prefix="!",
intents=intents,
)
bot.preferences = {}
bot.agent = AutoI18nAgent(
translate_all=True
) # This must be instantiated at least and only once
@Detector.lang_getter
async def get_lang(id) -> Optional[Language]:
"""
This decorated function will be called internally to get Language
preferences.
"""
return bot.preferences.get(id, None)
@bot.slash_command(name="lang")
async def set_lang(ctx: ApplicationContext, lang_code: str):
"""
Set the language for the bot in the current channel.
"""
lang = Language.from_code(lang_code)
if lang is None:
return await ctx.respond("Bad language code!")
elif lang is Language.English:
if ctx.channel.id in bot.preferences:
bot.preferences.pop(ctx.channel.id)
else:
bot.preferences[ctx.channel.id] = lang
await ctx.respond(f"I've set the language to `{lang.name.title()}` {lang.emoji}!")
@bot.command(name="hi")
async def greet(ctx):
# This will be translated before sent if necessary
await ctx.reply("Hey!!")
bot.run("TOKEN")
- Get Started - A minimal example on how to get started with the extension.
- Cog Example - Get started but inside a cog.
- Customized - An example on how to customize/make your own translator and override the default one.
- Settings - An example on how to enable/disable the extension from translating certain fields
- Optimized - An example on how to ignore translation on parts of a string that is prone to change
- All Objects - A summary example of every object that is affected by translation + all features discussed prior
Tokenization breaks down a string in any order or magnitude of markdown decorations to the extent accepted by discord, into separate tokens to ready for batch translation. Once translated, the new phrases are reassembeled into correct positions and thus maintaining decorative characters fairly accurately.
This library implements constants for:
- Language
Names
toCode
toEmoji
enum
Examples:
>>> Language.English.code
... en
>>> Language.English.emoji
... ๐ด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ
>>> Language.name
... english
To access enum elements for a specific language through it's corresponding code or name:
>>> Language.from_code("en")
... Language.English
>>> Language.from_name("english")
... Language.English
- Codeblock identifiers
CODEBLOCK_LANGS
is an exhaustive set of string identifiers that are considered valid code block languages in the tokenizer.
- How do we tell the extension to translate x?
- How does the extension work?
- What does it use to translate the string?
- When are strings not translated?
- How do I avoid translation on specific function calls?
By default, the extension will translate all messages and ignore others. If you want
to translate other objects such as buttons, embeds and so on, you will have
to explicitly specify them as a parameter when instantiating the AutoI18nAgent
class or modify the
translate_x
flag from the class. See detailed example here
Apart from that, you can call the usual methods like Messegable.send
,
ApplicationContext.respond
with your texts and the translation will be
handled in the backend. Absolutely
no code change is necessary when calling these high-level methods.
When you call high-level methods e.g. Messegable.send
the extension intercepts the text and the destination it's being sent to. It resolves
whether if this text requires translation by calling the language getter with the
ID of its destination. If it has one, it will append
the language code into an appropriate field and this appendage is later extracted
before text gets sent to the discord API where tokenization, translation, caching
and other book-keeping occurs if necessary.
By default, the extension translates your strings using the Google Translator library. You can override this with your own translator like in the example here.
Strings are not translated in cases where either if the text are already detected to be in the language that it should be translated into, or the destination no preference.
You can switch the flags to process specific call translations with some
code changes. One example is the command selective
here.
[-] Defer interaction responses only if translation doesn't exist in cache
[-] Resolve the issue with not being able to translate in time for Modals
and they can't be deferred....
[-] Support translation in Webhooks
[-] More tests