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@HackerSchool @GameDevTecnico @ist-bot-team

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RiscadoA/README.md

Hi there 👋

I’m Ricardo Antunes, currently a student of Computer Science and Engineering at Instituto Superior Técnico, Lisbon, Portugal.

My main area of interest in software engineering was initially game development - I learned a lot writing my own game engines during the final years of high school. Today, I'm doing a masters on distributed systems and cyber security.

Although I'm not pursuing studies in game development, I still find it really interesting and fun! I'm currently leading the Cubos team, and our goal is to develop an open-source ECS based voxel game engine.

Overall, my main interests are:

  • Proof Assistants and Type Theory
  • Functional Programming
  • Distributed Systems
  • Compilers
  • Game Engine Development

Within the game (engine) development part, I'm really interested in:

  • GPU programming, from physics to graphics
  • Entity Component System, it's cool to apply database concepts to games
  • Autonomous Agents

RiscadoA's GitHub stats

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  1. GameDevTecnico/cubos GameDevTecnico/cubos Public

    A still very barebones game engine focused on voxels and data-oriented programming

    C++ 85 33

  2. tm-compiler tm-compiler Public

    Compiles a functional language to turing machines.

    Rust

  3. p4c p4c Public

    Rust like language to P4 assembly compiler

    C 2

  4. p2p-graph-simulator p2p-graph-simulator Public

    P2P graph simulator written in JavaScript

    JavaScript 2

  5. voxel-platformer voxel-platformer Public

    3D voxel platformer made using C++ and OpenGL

    C++ 5 2

  6. HackerSchool/HS-Robot-Controller HackerSchool/HS-Robot-Controller Public

    HS Robot controller

    C++ 1 2