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Merge pull request #27 from Crunchepillar/docu-updt
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Update docs
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RobynLlama authored Apr 16, 2019
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PokemonRedGo Project ReadMe
Table of Contents
[Section 1] Safari Game Mode
[Section 2] Earning Experience and Money
[Section 3] Pokeball Update
[Section 4] Known Issues
[Section 5] See Also

Section 1: Safari Game Mode
All wild battles are now done in the Safari Game Mode style. The BALL option is now
linked to the player's inventory of Great Balls rather than 30 Safari Balls. If there
are no balls in your inventory you can still throw bait or rocks but doing so is
almost completely useless due to the base mechanics being awful. These features will
likely be replaced in a future update. Running will always work so at least caves
full of Zubat will be a bit less annoying :]

Section 2: Earning Experience and Money
When catching a wild pokemon all pokemon in your party will gain split XP as though
EXP ALL were in effect. Trainer battles work the same as usual. The RELEASE option
in pokecenter boxes has been replaced with TRANSFER which gives the selected pokemon
to Prof Oak in exchange for a random selection of items. There is currently no text
prompt for what goodies you got but hopefully I can change that in the future. Making
the system work as well as it does was really stressful so I just moved on to other
features.

Section 3: Pokeball Update
Great Balls are actually re-named to Poke ball because I like it better. They are still
great balls in terms of catch rate, this is a name-only change. All other balls have
been removed from the game (including the master ball) which means, at present, there
is no system in place to improve your capture rate except the awful BAIT and ROCK
options that really suck, seriously, you should probably not use them on anything you
actually want to catch.

Section 4: Known Issues
Legendary Pokemon can flee just like anything else which will clear them from the map.
Always save before trying to capture a legendary. This will be addressed in a future
update.

When naming a caught pokemon the party will receive experience but the game will load
the EXP ALL text which it is supposed to ignore. I haven't actually excised this item
from the game yet so don't use it if you get it from Oak's Aide and ignore the text
that states EXP ALL is sharing experience after naming a caught pokemon.

If the player has a free slot for a newly captured pokemon it will reward itself with
experience points for its own capture. Yea.. that's weird. I know where the flags are
but I'm currently using a jenky method to make experience work so this is a bit of a
re-write of that @_@

Section 5: See Also
Project Home: https://github.com/Crunchepillar/PokeRedGo/ (report bugs and send me heart emojis)
Also check out the CoolPeoples.md (its a text file)

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