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PokemonRedGo Project ReadMe | ||
Table of Contents | ||
[Section 1] Safari Game Mode | ||
[Section 2] Earning Experience and Money | ||
[Section 3] Pokeball Update | ||
[Section 4] Known Issues | ||
[Section 5] See Also | ||
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Section 1: Safari Game Mode | ||
All wild battles are now done in the Safari Game Mode style. The BALL option is now | ||
linked to the player's inventory of Great Balls rather than 30 Safari Balls. If there | ||
are no balls in your inventory you can still throw bait or rocks but doing so is | ||
almost completely useless due to the base mechanics being awful. These features will | ||
likely be replaced in a future update. Running will always work so at least caves | ||
full of Zubat will be a bit less annoying :] | ||
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Section 2: Earning Experience and Money | ||
When catching a wild pokemon all pokemon in your party will gain split XP as though | ||
EXP ALL were in effect. Trainer battles work the same as usual. The RELEASE option | ||
in pokecenter boxes has been replaced with TRANSFER which gives the selected pokemon | ||
to Prof Oak in exchange for a random selection of items. There is currently no text | ||
prompt for what goodies you got but hopefully I can change that in the future. Making | ||
the system work as well as it does was really stressful so I just moved on to other | ||
features. | ||
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Section 3: Pokeball Update | ||
Great Balls are actually re-named to Poke ball because I like it better. They are still | ||
great balls in terms of catch rate, this is a name-only change. All other balls have | ||
been removed from the game (including the master ball) which means, at present, there | ||
is no system in place to improve your capture rate except the awful BAIT and ROCK | ||
options that really suck, seriously, you should probably not use them on anything you | ||
actually want to catch. | ||
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Section 4: Known Issues | ||
Legendary Pokemon can flee just like anything else which will clear them from the map. | ||
Always save before trying to capture a legendary. This will be addressed in a future | ||
update. | ||
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When naming a caught pokemon the party will receive experience but the game will load | ||
the EXP ALL text which it is supposed to ignore. I haven't actually excised this item | ||
from the game yet so don't use it if you get it from Oak's Aide and ignore the text | ||
that states EXP ALL is sharing experience after naming a caught pokemon. | ||
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If the player has a free slot for a newly captured pokemon it will reward itself with | ||
experience points for its own capture. Yea.. that's weird. I know where the flags are | ||
but I'm currently using a jenky method to make experience work so this is a bit of a | ||
re-write of that @_@ | ||
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Section 5: See Also | ||
Project Home: https://github.com/Crunchepillar/PokeRedGo/ (report bugs and send me heart emojis) | ||
Also check out the CoolPeoples.md (its a text file) | ||
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