Release - v1.0
Changelog:
- Complete support for Prefab Locators including import/export
- Material Aliasing implementation
- Material Flavor system implementation (less shader presets, bigger shader repository)
- Material supports for TOBJ files as textures
- New system for printing warnings and errors in 3D viewport (no need to check console result for warnings)
- New shaders:
- "eut2.building.day"
- "eut2.building.lvcol.day"
- "eut2.decalshadow"
- "eut2.dif.anim"
- "eut2.dif.lum.spec"
- "eut2.dif.spec.fade.dif.spec"
- "eut2.dif.spec.mult.dif.spec.add.env"
- "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
- "eut2.dif.spec.oclu"
- "eut2.dif.spec.oclu.add.env"
- "eut2.dif.spec.weight.weight.dif.spec.weight"
- "eut2.dif.spec.weight.mult2"
- "eut2.dif.spec.weight.mult2.weight2"
- "eut2.dif.weight.dif"
- "eut2.flare"
- "eut2.light.tex"
- "eut2.lightmap.night"
- "eut2.none"
- "eut2.shadowmap"
- "eut2.sky"
- "eut2.sign"
- "eut2.unlit.tex"
- "eut2.water"
- "eut2.window.day"
- "eut2.window.night"
- Shaders color management overhaul giving quite same result in Blender as in game
- Vertex color alpha support as additional vertex color layer
- Custom normals import
- Proper handling for meshes with back faces on import
- Proper handling of initially scaled bones
- Preview of textures when user is selecting them in file browser
- Other improvements worth mentioning:
- Switching visibility of the objects by set physics substance
- Visual overhaul of import settings
- Material specials panel is more condensed
- User adjustable material attributes and textures panel split size
- Friendly names for auxiliary material attributes
- Updated custom icons system (minimal Blender version now is 2.75)
- TOBJ files with complete path from base supported
- Additional warning for missing vertex colors inside material specials panel
- Fixed welding on import if vertices differs only in vertex color
- Reloading all materials with one action