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Release - v1.0

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@simon50keda simon50keda released this 23 Dec 13:17
· 38 commits to master since this release

Changelog:

  • Complete support for Prefab Locators including import/export
  • Material Aliasing implementation
  • Material Flavor system implementation (less shader presets, bigger shader repository)
  • Material supports for TOBJ files as textures
  • New system for printing warnings and errors in 3D viewport (no need to check console result for warnings)
  • New shaders:
    • "eut2.building.day"
    • "eut2.building.lvcol.day"
    • "eut2.decalshadow"
    • "eut2.dif.anim"
    • "eut2.dif.lum.spec"
    • "eut2.dif.spec.fade.dif.spec"
    • "eut2.dif.spec.mult.dif.spec.add.env"
    • "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
    • "eut2.dif.spec.oclu"
    • "eut2.dif.spec.oclu.add.env"
    • "eut2.dif.spec.weight.weight.dif.spec.weight"
    • "eut2.dif.spec.weight.mult2"
    • "eut2.dif.spec.weight.mult2.weight2"
    • "eut2.dif.weight.dif"
    • "eut2.flare"
    • "eut2.light.tex"
    • "eut2.lightmap.night"
    • "eut2.none"
    • "eut2.shadowmap"
    • "eut2.sky"
    • "eut2.sign"
    • "eut2.unlit.tex"
    • "eut2.water"
    • "eut2.window.day"
    • "eut2.window.night"
  • Shaders color management overhaul giving quite same result in Blender as in game
  • Vertex color alpha support as additional vertex color layer
  • Custom normals import
  • Proper handling for meshes with back faces on import
  • Proper handling of initially scaled bones
  • Preview of textures when user is selecting them in file browser
  • Other improvements worth mentioning:
    • Switching visibility of the objects by set physics substance
    • Visual overhaul of import settings
    • Material specials panel is more condensed
    • User adjustable material attributes and textures panel split size
    • Friendly names for auxiliary material attributes
    • Updated custom icons system (minimal Blender version now is 2.75)
    • TOBJ files with complete path from base supported
    • Additional warning for missing vertex colors inside material specials panel
    • Fixed welding on import if vertices differs only in vertex color
    • Reloading all materials with one action