Release - 1.11
Changelog:
- Implemented multi channel vertex coloring specially designed for map assets creation
- Implemented piece merging on animated models, for better optimization of model (can save houndreds of draw-calls)
- Added support to export objects in same order as they are listed in outliner view (useful for background scenes where sorting is done by index of exported object)
- Added support for sharp split cross flag in intersection calculations
- Fixed map points segment extension calculations, which resulted in irregularity in drawn shape on GPS
- Fixed import of prefab locators when more of them is using same name
- Fixed wrong export of bone scaling in animations
- Improved enabling of "Check Geometry" operator, which is now disabled if none mesh object is selected
- Improved printouts to console on import, to be able to follow the progress better
- Fixed versions comparison which resulted in bad initial check for backward compatibility
- Fixed running of conversion tools on MacOS (user should install wine from winehq.org now)
- Fixed error when navigation connections had zero length
- Fixed renaming of export object if SCS Root Object name had dots