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Release - 1.4

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@simon50keda simon50keda released this 05 May 09:04
· 31 commits to master since this release

Changelog:

  • Added support for common base paint color used by paintable shaders (shaders with used "paint" flavor) - more info
  • Improvements:
    • Fixed part counting in PIM when using some parts only in PIC or PIP
    • Normal maps properly shown on shaders using reflections
    • Proper setup for stock truckpaint shader having user to specify all three UV mappings even on shader without flavors