Release - 1.4
Changelog:
- Added support for common base paint color used by paintable shaders (shaders with used "paint" flavor) - more info
- Improvements:
- Fixed part counting in PIM when using some parts only in PIC or PIP
- Normal maps properly shown on shaders using reflections
- Proper setup for stock truckpaint shader having user to specify all three UV mappings even on shader without flavors