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Release - 1.5

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@simon50keda simon50keda released this 14 Nov 14:48
· 30 commits to master since this release
  • Added support for one-click setup of environment lighting loaded from sun profiles SII file (eg. /def/climate/default/nice.sii). This enables
    the best possible preview of a model in game like environment.
  • Asynchronous paths initialization on startup, resulting in faster Blender startup and faster blend files opening.
  • User option to load all libraries and resources from sibling "base" directories also (by default off).
  • Ability to reload library on the fly beside the setting where it is used (eg. Hookup Lib can be reloaded in Model Locator Settings).
  • Improved material flavors behaviour, with real-time filter for nonexistent effects combinations (prevents user to create nonexistent effect).
  • Added support for creation of SCS Locators and SCS Root via standard Blender add menu (menu accesible via Shift+A in 3D viewport).
  • Normal maps properly visualized in 3D view even if active UV layer on object is not the one used for normal maps calculation.
  • Reloading shader presets only when cache is out-dated (again speed-up of opening blend files).
  • Updated Prefab Locators flags:
    • added Map Point split lanes setups,
    • added Weight Station CAT Spawn Point type,
    • added Traffic Semaphores types: Traffic Light (virtual), Barrier - Automatic.
  • Improvements & Fixes:
    • fixed weird UI snapping of TOBJ settings,
    • ensuring same order of bone channels in PIA export (useful when working with VCS),
    • negative add ambient material values supported in export and also visualized in Blender 3D viewport (http://forum.scssoft.com/viewtopic.php?f=163&t=214716),
    • properly reported python error on screen and in BT log while importing/exporting
    • rejecting wrongly named SCS Root Object on export (http://forum.scssoft.com/viewtopic.php?f=163&t=209715),
    • reporting missing UV layer used for normal maps on export,
    • reporting multiple animations with same name overwriting each other on export,
    • properly handling none existing UV mappings aliases on import (most probably produced with ConverterPIX),
    • fixed Blender crash if rapidly enabling/disabling SCS Blender Tools add-on,
    • fixed error on import if no 3D viewport is found or active object is on currently hidden layer in scene.