Release - 1.8
Changelog:
- Implemented operator for fixing Hookups on models which were imported before Hookup Library was initialized ( Move cursor to 3D view -> hit Space -> type "Fix SCS Hookup Names on Model Locators" )
- Better visualization of Preview Models, where shadow casters and parts with static collisions are not drawn anymore
- Implemented selection of model locators with same Hookup - http://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Locators/Model_Locators#Hookup
- New mesh export implementation using own triangulation and support for "Custom Split Normals" in any form
- Internal improvement in 3D View reporting
- Reporting found N-gons in mesh objects
- Fixing material visualization if fresnel settings used negative values
- Added check for maximum vertex count inside one mesh piece
- Fixing looks not synced when changing shader preset on material used in multiple looks on multiple SCS Root Objects