Release - 1.9
Changelog:
- 3rd generation of mesh export implementation using Blender triangulation and normals from original mesh (N-gons & custom normals are not problem for export anymore)
- Fixed insertion sorting of terrain points on export
- Export warning added, when skinning is un-normalized or some vertices are not skinned at all
- Updating epsilon for calculation of degenerated triangles
- Fixing previewing of visible terrain points
- Fixed default material handling on import/export