Skip to content

Rearchitecture Goals

Mats Wichmann edited this page Oct 4, 2024 · 3 revisions

A page for specific goals of the Rearchitecture, both design goals and implementation goals.

(Consider this the requirements specification, although we're calling it "Goals" because everything here won't be a hard-and-fast requirement.)

*Note: this is part of a historical planning exercise that was not developed. The ideas would ceratainly be considered in any future rearchitecting project.

-[Performance](#performance) - [Big-O](#big-o) - [Caching](#caching) - [Startup](#startup) -[Design](#design) -[Architecture](#architecture) -[Transition](#transition) -[APIs](#aPIs) -[Testing](#testing) - [Unit Testing](#unit-testing) - [System Testing](#system-testing) - [Performance Testing](#performance-testing) -[Discussion ](#discussion ) - [O(1) `CPPPATH`](#o1-cpppath)

Performance is divided into two general categories:

  • Big-O for functionality that must be executed and whose performance is limited by the algorithmic complexity of the underlying problem to be solved.

  • Caching for functionality whose cost can be amortized over multiple calls by remembering the result of previous calculations. When features are considered, they should be evaluated by these criteria:

  • Any feature that slows down performance from its goal can potentially be sacrificed and should be explicitly considered for whether or not to keep it.

  • Any feature we decide to keep that does slow down performance should have its impact on evaluation time documented. Performance criteria will have specific regression tests to monitor that the performance stays in bounds.

Big-O

  • Strive for O(nodes) performance when evaluating builds for up-to-dateness and scheduling them. Fallback possibilities include redefining this to O(nodes + arcs) if arc processing is non-negligible, or O(nodes + arcs) + overhead if overhead isn't constant.
  • Strive for O(sources + targets) performance when determining whether a given build is up-to-date. Note that we'll do O(nodes) of up-to-date evaluations so the (sources + targets) should properly be migrated into the previous performance criteria, but it's probably simpler to focus on them separately.
  • /Discussion#O(1) CPPPATH
  • OTHERS...

Caching

  • Strive for at most one os.stat() call of any file (per location[1]) before building, and at most one os.stat() call of any file after building.
  • Strive for at most one MD5 checksum of the contents of an Entity before building, and at most one MD5 checksum of the contents after building.
  • OTHERS... [1] A file may be found in more than one location: an optional build directory, a working directory, and any number of repositories. The goal is at most one os.stat() call in each of the possible locations.

Startup

  • Explicitly support saving state between runs to minimize startup time.

Design

  • Be relatively unconstrained by the current SCons design and implementation. Within that, refer to the current SCons feature set as a reference list of what we have to design for, or explicitly exclude).
  • Be unafraid of re-using design (or even code, when we get to that point) from other projects.
  • AFTER the design is "complete," be able to figure out a reasonably incremental transition to the new design, probably in some subsystem-by-subsystem fashion.

Architecture

  • Avoid (over)use of inheritance. That led to much of the current rat's nest.

Transition

  • Any feature we discard must have some documented transition plan: * Transparently support old and new implementations. * Follow the DeprecationCycle to a new implementation. * Support side-by-side old and new implementations (for example, maybe a new-steyle Environment with better performance but perhaps restricted functionality--similar in concept to Python classic classes and new-style classes, although nwe-style classes didn't actually scale back functionality...). * Documenting the requirement to change configuration.

APIs

  • Clear distinction between the "external API" and "internal API": * External API is immutable and must be maintained for backwards compatibility or put through the DeprecationCycle. * Internal API is mutable and can change at will out from under the users. (In practice, since it's all Python and nothing prevents users from reaching in to internal APIs they shouldn't, we may still exercise judgment and put an internal API through the DeprecationCycle to avoid hassle for important customers. But that should be decided on a case-by-case basis, and we are "within our rights" to break use of internal APIs.)

Testing

Unit Testing

  • All modules will be thoroughly unit tested to defined APIs. This should help with the architecture, as designing for unit testability is a proven useful technique on other projects for architectural consistency.

System Testing

  • End-to-end system tests define supported behaviors of user-hardened interfaces. * If it's in a system test, it's by definition user-visible behavior and must be maintained for backwards compatibility, or explicitly put through the DeprecationCycle. * If it's user-visible behavior that's not in a system test, put it in a system test.

Performance Testing

  • As indicated above, performance criteria will have specific regression tests to monitor that the performance stays in bounds.

Discussion

A page for issues that are under discussion or are unfinished enough that they need some additional thought and critique before they become a "settled" part of the design.
Note: after GitHub migration, a separate page no longer works well, so moved to end of main page.

This page exists primarily so we can go back-and-forth on certain contentious topics without interrupting the overall flow of the other documents. Issues under discussion should have a section here, and the other document should have an appropriate link to the section here as an indication that there's an item under discussion.

O(1) CPPPATH

SK is proposing adding the following as a goal:

  • Strive for O(1) performance on searches of long lists of directories like $CPPPATH. Fallback: Scale to implicit dependency searches in long directory lists without severe performance degradation. DISCUSSION: This must be subject to measurement. Current builds with long $CPPPATH or $LIBPATH lists have horrible performance, but it's not clear how much is due to the search vs. the string expansion. We could achieve O(1) searches by having a PathList object (or similar) collapse entries into a single dict, but the overhead might outweigh the benefit. ((JGN: see [1])))

[1] (((JGN: Let me try to explain my concern about this scheme. It has to do with #includes of the form 'dir/file.h'. When you are creating this O(1) dict, how deep do you go with the names to be searched? If you want to look up 'dir/file.h', do you use the full name? Or do you use just 'dir' and follow the directory chain from there? If you plan to populate the dict with all possible names in advance, you run the risk of being given something like /usr/include with its many hundreds of files. If you try to fill the dict on demand, you'll want negative caching (i.e., remembering which names are not in the cache), but then you run afoul of a subsequent operation adding the name to a directory in the path (or worse, a subdirectory of a directory in the path), which you have to figure out how to keep in sync, and probably flush the cache if that happens. In other words, I see a lot of complexity, costing a great deal of setup and overhead that has to be amortized over many calls. Let me be clear: I'm not saying not to try this, but I see many other things that will probably give more bang for the buck, and you should be very clear on exactly what you want to do before you start coding.)))

(((JGN: I'll also point out that this should not be construed as opposition to a per-directory O(1) cache of the names in it. I think that's a fine idea. There will have to be some care to keep it synchronized with the actual directory (and there are some other issues to hash out about it, such as whether not-yet-created names live in it), but that's a lot simpler and should be feasible.)))

Clone this wiki locally