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Game Rules

vprince001 edited this page Feb 16, 2019 · 10 revisions

The game board is a map containing 6 continents divided into 42 countries or territories. Each continent is a different colour and contains 4 to 12 territories.

An infantry is worth 2 units, a cavalry is worth 5 infantry and artillery is worth 10 infantry or 2 cavalry.

There are 42 cards in total with a picture of a territory, infantry, cavalry, or artillery and 2 wild cards with pictures of all 3 except territory on them.

As with all board games, one rolling the highest die starts the game.

Select a colour and depending on the number of people, count out the armies.

For example,

3 players count out 35 infantry for each.

4 players count out 30 infantry each.

5 players count out 25 infantry each.

6 players count out 20 infantry each.

Each turn gets you 3 troop reinforcements. The number of reinforcements can be increased by capturing more territories, controlling continents, and using reference cards.

If one territory has been conquered during the turn, take a card from the pile.

Starting from the left, each player occupies one territory until all 42 have been claimed. After all 42 territories have been claimed, each player places one additional army to their territory.

Shuffle the pack of cards and place it face down by the side of the board. From the card deck, remove 4 strategy tips cards and leave 3 on the table and put the 4th card under the edge of the game board to mark the value of the next set of trade cards.

You will always receive at least 3 armies on a turn even if you occupy fewer than 9 territories. At the end of any turn in which you have captured a territory, you will earn one card each.

You should collect cards in any of the following combinations:

3 cards of the same design

1 of each 3 designs

Any two designs plus a Wild card

These can be traded in for armies in the following combinations:**

First set - 4 armies

Second set - 6 armies

Third set - 8 armies

Fourth set - 10 armies

Fifth set - 12 armies

Sixth set - 15 armies

After the sixth set, each additional set is worth 5 more armies.

If you capture all territories in a continent, you receive reinforcements. You receive 3 armies for Africa, 7 armies for Asia, 2 armies for Australia, 5 armies for Europe, 5 armies for North America and 2 armies for South America.

If you eliminate your opponent, then you get his Risk cards as well.

If winning gives you 6 or more cards, you must trade in immediately to reduce the number to 4 or fewer cards. But if winning gives you cards less than 6, then you must wait for your turn to trade.

When you draw a card from the deck and the total comes to 6, you must wait till your next turn to trade in.

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