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Modifications for the game Temple of Elemental Evil. Requires Temple+ to work!
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Sagenlicht/ToEE_Mods
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Spells are taken from the WotC Sourcebook Spell Compendium which itself is a collection of spells that WotC previously published in other sources, e.g. the Complete Adventurer Sourcebook. Temple+ is needed! Custom .mes filenames are all named spell_compendium_x.mes, partsys is spell_compendium_partsys.tab and protos.tab is spell_compendium_protos.tab Uses customized history.mes and damage.mes, which are included so be careful. Both are not customizable. finished = finished with maybe exceptions of cosmetics; WAT = Wrong Action (should be swift); functional = works but has minor functional errors; WIP = Work in Progress ID Spell Name SC Page Status Comments 1050 Sound Lance 196 merge0 but spell ignores Silence spell I belive 1051 Critical Strike 56 functional spell_utils done 1052 Camouflage 43 merge0 spell_utils done 1053 Appraising Touch 15 rejected spell_utils done; new particles 1054 Phantom Threat 157 functional check for ranged missing wonky; check for cannot be flanked missing (unsure if needed); spell_utils done 1055 Distort Speech 69 finished spell_utils done, needs new particles 1056 Distract 69 finished spell_utils done, duplicate set 1057 Focusing Chant 96 merge0 spell_utils done, new particles 1058 Herald's Call 113 merge0 uses vanilla slow condition 1059 Improvisation 121 finished spell_utils done, needs new particles and sound 1060 Joyful Noise not yet started 1061 Inspirational Boost 124 functional 1062 Invisibility, Swift 125 merge0 uses Invisibility condition 1063 Ironguts 126 finished spell_utils done; uses nauseated as a secondary condition; deactivated nausea until finialized nauseated-condition 1064 Ironthunder Horn 126 merge0 add vanilla knockdown condition only 1065 Insidious Rhythm finished spell_utils done, needs new particles 1066 Master's Touch 139 WIP needs rework 1067 Serene Visage 182 merge0 spell_utils done 1068 Shock and Awe 189 finished 1069 Sticky Fingers 206 merge0 spell_utils done 1070 Undersong 227 merge0 spell_utils done; new particles 1071 Distract Assailant 69 functional spell_utils done; is a current round debuff, but misses dispel remove option 1072 Insightfull Feint 124 functional needs sound and different buff symbol; Unsure how to limit to feints, limited to combat atm 1073 Lightfoot 132 finished spell_utils done 1074 Sniper's Shot 194 finished spell_utils done; needs new particles? 1075 Sonic Weapon 195 merge_item 1076 Bonefiddle 37 finished spell_utils done; uses replaceCondition; needs new particles 1077 Cloud of Bewilderment 48 finished uses nauseated condition 1078 Curse of Impending Blades 56 merge0 spell_utils done, new particles 1079 Wave of Grief 236 merge0 spell_utils done 1080 Harmonic Chorus 110 finished spell_utils done; needs new buff symbol + sound 1081 Iron Silence 125 finished 1082 War Cry 236 WAT should be swift; uses panicked condition 1084 Bladeweave 31 finished Uses dazed condition 1085 Fell the Greatest Foe 90 finished spell_utils done 1086 Fire Shuriken 92 finished Uses Protos ID 4998 (spell_compendium_protos.tab) 1087 Phantom Foe 156 functional Threat check is not perfect 1088 Veil of Shadow 228 finished spell_utils done 1089 Curse of Imp. Blades, Mass 57 merge0 spell_utils done, uses single target version condition of spell; new particles 1090 Dissonant Chord 69 merge0 1091 Haunting Tune 110 finished 1092 Love's Lament 134 finished 1093 Ray of Dizziness 166 finished 1094 Wounding Whispers 242 finished 1095 Dirge of Discord 66 finished 1096 Allegro 9 merge0 spell_utils done 1097 Find the Gap 91 functional spell_utils done 1098 Wraithstrike 243 functional spell_utils done, reworked to set touch attack in a cheesy way 1099 Resonating Bolt 174 finished 1100 Resistance, Greater 174 merge0 spell_utils done 1101 Fugue 100 functional DC40+ (attack an ally) disabled as it is not working 1102 Sirine's Grace 191 merge0 spell_utils done 1103 Dolorous Blow 70 merge_item 1104 Bolts of Bedevilment 37 WIP 1105 Cacophonic Burst 41 merge0 1106 Wail of Doom 233 finished 1107 Heart Ripper 111 finished 1108 Dirge 65 finished 1109 Nixie's Grace 148 merge0 spell_utils done 1110 Ray of Light 167 merge0 uses existing blindness condition; uses wf_ray_fix 1111 Resistance, Superior 174 merge0 spell_utils done 1112 Strategic Charge 210 WAT 1113 Blessed Aim 31 merge0 1114 Clear Mind 47 finished 1115 Deafening Clang 59 merge_item uses helper condition to remove deafness 1116 Grave Strike 107 needs cpp 1117 Rhinos Rush 176 finished uses apply_criticial_multiplier as a workaround to deal double damage on normal hits 1118 Faith Healing 87 merge0 1119 Summon Undead I 215 finished 1120 Angelskin 11 merge0 spell_utils done 1121 Demonhide 63 merge0 spell_utils done; new particles 1122 Summon Undead II 215 finished 1123 Hand of Divinity 109 finished uses modified deity.mes 1124 Curse of Ill Fortune 56 merge0 spell_utils done 1125 Awaken Sin 21 merge0 1126 Checkmates Light 46 finished 1127 Cloak of Bravery 47 finished 1128 Divine Protection 70 merge0 spell_utils done 1129 Quick March 164 merge0 spell_utils done 1130 Shield of Warding 188 merge_item permanency issue!! 1131 Blessing of Bahamut 31 merge0 spell_utils done 1132 Diamondsteel works with next temple version; finished 1133 Righteous Fury 177 finished 1134 Undead Bane Weapon 226 merge_item check stacking issue 1135 Weapon of the Deity 237 WIP 1136 Axiomatic Storm 22 finished 1137 Holy Storm 115 finished 1138 Unholy Storm 227 finished 1139 Summon Undead III 215 finished 1140 Visage of the Deity, lesser 231 merge0 spell_utils done 1141 Lawful Sword 131 merge_item 1142 Summon Undead IV 215 finished 1143 Castigate 44 WIP can hear missing 1144 Summon Undead V 215 finished 1145 Conviction 52 merge0 spell_utils done 1146 Foundation of Stone 98 WIP Needs check if own round 1147 Nightshield 148 merge0 spell_utils done 1148 Nimbus of Light 148 finished 1149 Brambles 38 merge_item 1150 Deific Vengeance 62 merge0 needs particles 1151 Frost Breath 100 merge0 uses sp-Daze 1152 Ghost Touch Armor 102 not working Uses 161 as Buff bonus type atm! 1153 Aid Mass 8 finished can't use original aid effect, due to changed max temp hp; spell_utils done; 1154 Align Weapon Mass 9 merge_item 1155 Bless Weapon Swift 31 merge_item 1156 Anarchic Storm 11 finished 1157 Clutch of Orcus 49 finished 1158 Conviction Mass 52 merge0 1159 Corona of Cold 52 finished 1160 align weapon --- not part of the spell_compendium 1161 Demon Dirge 63 merge0 spell_utils done 1162 Devil Blight 64 merge0 spell_utils done 1163 Energy Vortex 81 merge0 uses spell_radial_menu_options 1164 Grace finished 1165 Resist Energy Mass 174 merge0 uses resist elements condition 1166 Nauseating Breath 146 finished uses nauseated-condition 1167 Slashing Darkness 191 merge0 1168 Spikes 202 merge_item 1169 Tremor 223 1170 Weapon of Energy 236 merge_item 1171 Storm of Elemental Fury 1172 Acid Fog 1173 Touch of Madness 1174 Energized Shield, Lesser WIP 1175 Energized Shield WIP 1176 Draconic Might 72 finished Temple+ Beta nightly 3149+ needed atm! Bonus Types: 151 Alchemical; 153 Sacred; 154 Profane; 160 Storm effects; 161 Ghost Touch Armor Property (needs to be verified that this is not in the game already!) Missing Spells Bard 1: Joyful Noise(1060) Bard 2: Whirling Blade (1083) Assassin 3: Fangs of the Vampire King, Spider Poison(funnily not listed on dndtools, but its in the book.) Bard 5: Bolts of Bedevilment(1104) Pal 1: Grave Strike(1116), Lionheart, Divine Sacrifice Pal 4: Sacred Haven Clr 1: Light of Lunia Clr 2: Light of Mercuria Clr 3: Light of Venya The Spell Compendium contains mass versions of spells that are in the PHB but not in ToEE: Bless Weapon (has a constants.py entry = 039) Align Weapon (no constants.py entry) Unique Modifier ID's: 155 = Sirenes Grace 156 = Sticky Fingers 157 = Undersong 158 = used 159 = Focusing Chant 161 = Storm Spells 162 = Curse of Ill Fortune 163 = Curse of Impending Blades 164 = Wave of Grief 165 = Distract 180 = Dexteriy replacing ranged bonus 190 = Minor Marshal Aura 191 = Major Marshal Aura 192 = Draconic Aura
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Modifications for the game Temple of Elemental Evil. Requires Temple+ to work!
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