Releases: Scobalula/Greyhound
Call of Duty: Modern Warfare 2019
- Support for Call of Duty: Modern Warfare 2019
- Implemented CASCLib, XPAKs no longer need to be extracted for Black Ops IIII and MW 2019. Your hard drive is saved.
FBX and XMODEL_BIN writers seen on my twitter will come at a later date, also as per my twitter the only data currently not exported is vertex normals, they still need to be figured out, currently the normals are generated using DirectXMesh which does an acceptable job for most modes, the normals are still being looked into however.
Like Infinite Warfare and some other games, weapons and other content MUST be fully loaded to export, you may notice some models such as weapon_vm_weaponname
, these are not the weapon models, these are just the base, you need to export attachment_vm_weaponname_partname
to get the actual weapon models as they are split. If it says placeholder, the model isn't loaded.
Black Ops 4 Update
Support for latest Black Ops 4 Update
CoD 4 Model Images Issue
- Fixed an issue with CoD 4 Images not exporting with Models (same fix also fixes missing material info)
Black Ops 4 Update + Hashes
- Support for latest Bo4 Update
- New Hashes from Index repo for Bo4 UI Images and Bo3 MP Sounds
Use SAB Index for Bo4 + Skip Blank SAB Entries
Added 2 new options:
- Use SAB Name + SAB Entry Index for Bo4 Audio (i.e. zm_white.en.sabs.1493.wav)
- Skip blank (0 bytes) SAB Entries
Both options are available from the Sound Settings.
Black Ops 4 Update
- Support for the latest Black Ops 4 Update
XPAK Crash
Fixed a crash that occurred while trying to export XPAK entries that exceeded a raw size of 32MB
Black Ops 4 Update
- Support for latest Black Ops 4 Update
- Added new ximage hashes from EthanC
Black Ops 4 Update
- Support for the latest Black Ops 4 Update
Black Ops 4 Update
- Support for the latest Black Ops 4 Update