Releases: Scobalula/Greyhound
Releases · Scobalula/Greyhound
MW2 Sounds and XAnims
- Experimental support for MW2 Sounds (all sounds have no names) and XAnims (single buffer animations only atm).
AW Parasyte
- Added support for AW via Parasyte (Supporters).
More micro-fixes
- Fixed an issue with material names on export from SP in new game video.
- Fixed an issue with potential crashing with absolute paths in WinFileSystem class.
Bailey Needs MODELS
- Fixed SP for new game video.
- Fixed CDN for new game video.
MW2 Release
- Experimental support for MW2. Models only. Information available in my Discord server.
- Fixed Oodle not being copied for some users for MW2, should now work across Steam and Battlenet.
New Sorting + Effect Removal
- Added new sorting methods, with easy additions in the future. This replaces the toggle in the General Settings table and currently provides sorting for: Name, Details, and None. None performs no sorting and simply displays assets as they are received from the game or package. This makes it very useful for hashed content from games like Black Ops Cold War, where you can identify similar assets by their location within the asset list.
- Removed Effect support due its issues, lack of use by most users, and as I begin refactoring to clean up the hound for easy maintenance.
More CDN Fixes
- Fixed an issue with MW CDN textures not exporting correctly.
- Fixed an issue with MW loaded images.
CDN Fixes
MW2 XAnims + More
- Added experimental support for MW2 XAnims
- Added experimental CDN support for VG
- Asset logging updates for MW4/VG (Cortland)
- Structural changes to match edits to Parasyte
Fixes Saturday
- Fixed Black Ops 3 Images
- Added experimental CDN support for MW2
- Added Materials for MW2
- Added Images for MW2
- Changed Settings to use Json file instead of binary format
- Added asset logging for all titles. (Cortland PR)