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Releases: Scobalula/Greyhound

VG Parasyte, GLTF, Package Index Fix

02 Jun 14:34
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  • Added support for Call of Duty: Vanguard Parasyte (Supporters)
  • Added experimental support for GLTF (Models/ASCII)
  • Fixed new hashes in the package index not overriding old hashes.

Info on Vanguard and Parasyte are available in my Discord server.

MWR Parasyte Bug

13 May 08:56
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  • Fixed a bug with Parasyte crashing during loading MWR a second time.

Oodle Copy Issue

12 May 07:33
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  • Fixed Oodle not being copied for Parasyte.

Added MWR Parasyte

11 May 15:05
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  • Added MWR Parasyte Support (Parasyte Supporters)

MW/WZ Opus + Materials

07 May 11:13
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  • Re-added support for MW/WZ Audio (Parasyte testers)
  • Re-added support for MW/WZ Materials (Parasyte testers)
  • Fixed MW/WZ Opus Audio (Parasyte testers)

Ghosts Main Menu Models + Parasyte Preparation

06 May 13:56
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  • Support for Call of Duty: Ghosts Main Menu models (MP).
  • Preparation for Parasyte.

XMB Fix

13 Mar 08:10
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  • Fixed an issue with XMODEL_BIN bone rotations.

WWII Materials + VG Image Formats

24 Feb 10:25
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  • Added support for World War II Materials.
  • Added support for more Vanguard Image Formats (i.e. HDR Skybox Formats).

Vanguard Materials

14 Feb 21:56
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  • Added support for Vanguard Materials.

Blendshapes + Fixes

09 Jan 10:23
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  • Added experimental support for blendshapes from Call of Duty: Black Ops 4 (XMODEL/XANIM), Black Ops CW (XMODEL/XANIM), and Vanguard (XMODEL only).
  • Fixed an issue with notetracks in Call of Duty: Black Ops 4 due to a previous update.
  • Removed Call of Duty: Modern Warfare/Warzone due to the new anti-cheat. DO NOT attempt to run Greyhound with them open, it may result in a ban if Greyhound attempts to open handles to them. Methods are being worked on that allow us to stay as far away from the game running as possible.

Experimental plugins for Blender and an updated version of Model Merger for blendshapes are provided in Greyhound's folder.