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Releases: Scobalula/Greyhound

Hashes + IW Image Change

18 Jun 15:37
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  • Added new hashes for Call of Duty: Black Ops Cold War
  • Disabled Patch Normal Map for Infinite Warfare as this option doesn't correctly convert the normal map and discards Gloss/AO. Infinite Warfare NOG images can be converted the same as Modern Warfare (hemi-octahedron).

Black Ops 4 Named Materials Fix

11 May 06:22
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  • Fixed an issue with Black Ops 4 Materials failing to load in some software due to type prefix remaining (mc/, etc.)

Named Animation Fixes for Cold War

26 Apr 18:20
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Fixes:

  • Fixed XAnims with names not exporting correctly in Cold War

Modern Warfare Fixes & Hashes

26 Apr 17:28
b19d90c
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Fixes:

  • Fixed XModel Export crashing in Modern Warfare 2019
  • Fixed invalid strings in Modern Warfare 2019

Additions:

  • Added Black Ops Cold War hashes from the Package Index (see Index repo for those who have contributed, you have them to thank for names!)

Black Ops Cold War/Modern Warfare Fixes

21 Dec 09:07
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Fixes:

  • Fixed streamed assets from Modern Warfare 2019/Black Ops Cold War not exporting
  • Fixed invalid strings in Modern Warfare 2019

QOL:

  • Added Black Ops Cold War's 'roughness map' semantic to the table as 'glossMap'*

* Note: these are not gloss maps, this is mostly done for FlickyTuts who requested it, but keep in mind they are roughness maps

Call of Duty: Black Ops Cold War Support

20 Nov 19:19
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New:

  • Added support for Call of Duty: Black Ops Cold War XModels, XImages, XMaterials, XAnims, and Sounds
  • Added option to export a folder for each material for XModels (Export Images into Material Folders)

Fixes:

  • Fixed Loaded Sounds in Modern Warfare 2019
  • Fixed a bug with HD Textures in Modern Warfare 2019 without HD Textures installed (or ones that aren't shipped)
  • Fixed a bug with Casc Games and certain file paths

QOL:

  • Removed _images folder from being generated if Model Images is disabled

Note: You may notice (in Modern Warfare especially) that certain images show up as let's say 4096x4096 but the exported image might be 2048x2048. This is perfectly normal, as the highest mips aren't available unless certain packs are downloaded, some aren't available to us yet.

Note: Please report any bugs with as much info as possible, some things I might have skipped over, etc. due to lack of time and trying to get this out to you guys as quick as possible! Enjoy!

Huge thanks to Eric Maynard for assistance on supporting BOCW with his ModelGetter and for all the ZM hash names!

SAnim Bone Changes

03 Oct 21:11
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Black Ops III Specific:

  • Altered output of _smod model bone layouts in preparation for SAnim export support

CASC Crashes

30 Sep 23:24
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  • Fixed crashing related to Casc Loading with Modern Warfare (and potentially other Casc titles) with a custom Casc loader now implemented

Slight Bug Fix

25 Aug 11:07
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  • Fixed slight bug introduced in last update that caused images not to export from MW

Crash Fix for Modern Warfare

25 Aug 09:31
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  • Fixed crashing on Load Game in Modern Warfare in CASC Loader due to corrupt game updates