A tool to compile TXT files into GXT and decompile GXT back to TXT using the original syntax of TXT source files.
Usage: gxt -i [input_file(s)] -o [output_file] [[optional parameters]]
-i [input_file(s)]
: list of TXT files which you want to compile into GXT (can be one or multiple files) or a GXT file you want to decompile into TXT-o [output_file]
: name of a GXT/TXT file that will be generated
-t [table_file]
: charset table file that is used for GXT. Syntax example is listed below. Tables for some games are contained intables'
directory-k (CHAR8|CHAR16|CRC32|JENKINS|CHAR8_TIME|CHAR12_TIME)
: type of keys used in GXT. CRC32 for SA, JENKINS for IV, CHAR8_TIME and CHAR12_TIME - MH2, CHAR8 - rest of the games. Default: CHAR8-w(0|1)
: 0 - use one byte chars, 1 - use two byte chars. Only some versions of SA and IV should have this set to 0. Rest of the games use 1. Default: 1-f (KEY1,KEY2,KEY3...)
: list of comma separated keys that would have no conversion applied to them-b
: enable big endian. Only useful for MH2 Wii.
-c (CODEPAGE)
: TXT codepage ID if the file isn't UTF-8 BOM, UTF-16 LE BOM or UTF-16 BE BOM. Default: 1252-h(0|1|2)
: 0 - don't write GXT header, 1 - write GXT header, 2 - write GTA 2 header. Only SA and IV should have this set to 1. Default: 0-s(0|1)
: 0 - don't sort tables, 1 - sort tables. All of the games have tables sorted except LCS and VCS. Default: 1-m(0|1)
: 0 - don't sort keys in the main table, 1 - sort keys in the main table. All games should have this enabled except IV. Default: 1-u(0|1)
: 0 - leave key case as is, 1 - turn all keys to uppercase. Should be 0 only for GTA 2. Default: 1-d(0|1)
: 0 - don't remove repeated spaces, 1 - remove repeated spaces. Default: 1. Normally you'd want to have this on, but for Korean version this was disabed.-~
: enable highlighting ~TAGS~ with 0x8000. This is only used for non-latin languages in some games. Examples: III PS2 Japanese, III PC Japanese, IV Japanese and Russian (probably more Japanese translations too, except mobile version)-l (LANGUAGE)
: language id. Only useful for GTA 2
Commands that start with --original-
are used for adding untranslated text as comments to translations like this:
[CRMCANC]
{CANCEL}
ABBRECHEN
--original-i [input_file]
: GXT file of an untranslated text to have comments of the original text added to each line--original-t [table_file]
: charset table that is used for the untranslated GXT--original-k (CHAR8|CHAR16|CRC32|JENKINS|CHAR8_TIME|CHAR12_TIME)
: type of keys used in the untranslated GXT. Default: whatever is supplied in -k--original-w(0|1)
: 0 - use one byte chars, 1 - use two byte chars. Default: whatever is supplied in -w--original-f (KEY1,KEY2,KEY3...)
: list of comma separated keys that would have no conversion applied to them--original-b
: enable big endian--original-s
: sort keys using order from the original untranslated GXT
GXT Syntax
[KEY] {commentary}
Text
[KEY2:TABLE]
More Text {more comment}
Table File Syntax
Unicode_HEX_CODE=GXT_HEX_CODE
You can get Unicode Hex Codes here: https://unicode-table.com/en/
Example:
0152=008C
0153=009C
0160=008A