VFX Pipeline toolset for Graduate project in 2017 : Visual effects, Digital art, Rangsit University
- Project Explorer
- Global preference editor
- Asset importer
- Global Publisher
- Install this repository in your computer.
- Copy prefs folder to
Documents\maya\2016\prefs
(the folder contain shelves and icon) - Open Maya then load
sal_pipeline
shelf. - Add variable
SAL_MODULE_PATH
toDocuments\maya\2016\Maya.env
=>SAL_MODULE_PATH = Path:/To/sal_pipeline_repo
- Create you project folder.
- Run
global_Preference_app.py
to setup your project setting.
After deployment just run ./global_Preference_app.py
using any python interpreter and Add you project and team members.
rename file ./data/configure_default.json
to ./data/configure.json
and setup your project configuration.
I use computer name to mapped with username.
{
"setting": {
"projects" : {
"_Project_name_":{
"project_path": "Path:/to/your/project_Directory",
"project_code": "_project_code_",
"project_name": "_project_fullname_",
"active" : true
}
}
},
"username" :{
"Computername1": "crew_name1",
"Computername2": "crew_name2"
}
}
When Finished in every process, Users need to publish their work by using Global Publish Tool. The tools will generate and prepare datas for next process.