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Gizmotronn committed Feb 12, 2022
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151 changes: 151 additions & 0 deletions content/atari/.gitignore
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__pycache__/
*.py[cod]
*$py.class

# C extensions
*.so

# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST

# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/

# PyBuilder
.pybuilder/
target/

# Jupyter Notebook
.ipynb_checkpoints

# IPython
profile_default/
ipython_config.py

# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version

# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock

# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock

# PEP 582; used by e.g. github.com/David-OConnor/pyflow
__pypackages__/

# Celery stuff
celerybeat-schedule
celerybeat.pid

# SageMath parsed files
*.sage.py

# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/

# Spyder project settings
.spyderproject
.spyproject

# Rope project settings
.ropeproject

# mkdocs documentation
/site

# mypy
.mypy_cache/
.dmypy.json
dmypy.json

# Pyre type checker
.pyre/

# pytype static type analyzer
.pytype/

# Cython debug symbols
cython_debug/

# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
28 changes: 28 additions & 0 deletions content/atari/README.md
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Project information:

Python, JS (Phaser mainly) and Unity minigames that will later interact with the Star Sailors (eth) layer.

# Python
* `keras-rl` -> DRL Space Invaders add-on
* `space-invaders` -> General space invaders game that will be similar to Arcadium (Play Store version)

## Keras-Rl
Dependencies:
* Jupyter
* [Gym[atari]](pip install git+https://github.com/Kojoley/atari-py.git)
* Keras-rl2

## Space Invaders General
In two parts:

### Python
Dependencies:
* Pygame

### Javascript
Dependencies:
* Phaser.js

Github Issue: [#24](https://github.com/signal-k/unity-demo/issues/24)

<!-- Bring streamlit / (other Python APIs) into these games -->
6 changes: 6 additions & 0 deletions content/atari/keras-rl/main.py
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import gym
import random

env = gym.make('SpaceInvaders-v0')
height, width, channels = env.observation_space.shape
actions = env.action_space.n
5 changes: 5 additions & 0 deletions content/atari/keras-rl/requirements.txt
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jupyter
tensorflow
gym
keras-rl2
gym[atari]

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