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HardSurvivalStrategie a1.5.0

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@SimplyCEO SimplyCEO released this 05 Jun 00:45
· 14 commits to master since this release

The machinery age has come! Let's get a forge to smelt our ingots and use them to repair some items!

Features

  • Forge. Use a Iron Pit and some lava to make a super smelter.

  • Brewing Pit. Use a Iron Pit and a campfire to make some customized high buff potions/food.

  • Repairing Table. Now it can be used to repair the items. Drop the ingredients for your item first and then the respective tool to repair it.

  • Crawl. Use a rope to drag yourself down to the ground. Just pull it with all your forces!

  • Saw Cutter duplicator. Have you ever knew about a Generator? It's used to make energy to other machines, such as the Saw Cutter. Put one underneath and drop your ore in it. Just be careful to not be split too.

  • Press. Use a piston positioned upside down with one block air between it and a Repairing Table. I'd recommend you to make a chamber for it.

  • Diorite, Granite, and Andesite can now be crafted! Use a press for it, just dropping the items at it and pressing a button.

Changes

  • Wood, Hyphae, Diamond from Coal Block, and other recipes got deleted.

  • To get your ingot back from using the stonecutter to cut the respective block, it will only return 8 from it.

  • Spawner cannot be collected from Hammer anymore, as it gives you huge ammount of XP each time you get one.

  • Campfire now drops only charcoal/soul soil.

  • Block and Item tags now are transfered to HSS folder.

  • Cauldron got renamed to Iron Pit.

  • Smithing Table got renamed to Repairing Table.

Bug fixes

  • Console won't display errors anymore.

  • World lag corrected.

For developers

The datapack is now being tested on server side, so all the changes are made to give the best experience for all players.

The configuration file is located at /data/hss/functions/core.mcfunction.

If you wish to play by yourself, it's recommended to put the tick rate at 4t. (use the configuration file for it)

The datapack now uses the function load, so it won't runs for every tick passed in-game.