This is the first release of XashiOS, It is based of the v0.19.2 of FWGS'S Xash3D.
Changes of the v0.19.2
Added:
Engine: new strobing implementation from @fuzun. For details, see PR FWGS#353.
Engine: secondary master server, yay! Thanks to @jeefo for hosting.
Engine: -safegl command line switch(see FWGS@515438c)
Engine: string pool statistics for 64-bit platforms.
MainUI C++: servers sorting by name, players, ping, etc.
MainUI C++: cancel button in player introduce dialog.
MainUI C++: add touch acceleration settings, now it is easy configurable
iOS: logs now printed to system log also.
iOS: 64-bit support
iOS: iOS 6.x support
SailfishOS: early initial support.
Fixed:
Engine: fix command escaping. Now rcon and commands with quotes work correctly
Engine: fix window maximizing on SDL
Engine: fix 16bpp on windows
Engine: r_vbo_dlightmode is introduced. Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
Engine: Possible RoDir glitches with mods and case-insensitivity.
Engine: Disabled PIC by default for x86 to reduce overhead.
Engine: fix crash in touch code after changing game.
Engine: fix possible UB with wrong touch_linear_look values
Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries
MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release
MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
MainUI C++: maps.lst is regenerated when new map is downloaded.
MainUI C++: fix final credits rendering
MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font
Android: gamepad code fixes.
Android: tutorial code rewritten, APK is slightly lighter again.
Android: resolution changing improvements.
Android: fix possible hangs and crashes in retrieving external files path.
Android: fix vibration