Redstone Tweaks 0.7 for Minecraft 1.16.2
Pre-release
Pre-release
! THIS MOD IS STILL IN BETA !
To avoid potential world corruption or other issues, please use this mod on a fresh world or a backup of your world.
Changes in 0.7.1
Additions
- Added the new
fullFacesAreSolid
setting tostairs
! When this setting is enabled, all the full faces of a stair block act as a solid block. That means those faces conduct redstone power and redstone wire signals can be cut by those faces.
Fixes
- Piston animations are jittery. Note: when Redstone Tweaks is used in combination with G4mespeed, piston animations will look jittery if the piston speed is set to a value higher than 3.
- Pistons do not always update neighboring torches when
softInversion
is enabled. - Redstone wire still strongly powers all blocks around it when on top of magenta glazed terracotta and the
isPowerDiode
setting for magenta glazed terracotta is enabled. - Pistons turn retracted on the client if powered after a depowering block event is scheduled.
- Client is not notified of block changes that occur while world ticking is paused.
Changes in 0.7.0
0.7.0 brings several new features and bug fixes. While the mod is very stable overall, I need to do more testing before thinking about a 1.0.0 release. There are also several big features I would still like to add, but some of those can wait until after the 1.0.0 release.
Additions
- The
randomizeScheduledTickDelays
setting has been renamed torandomizeDelays
and is now a range of values. The lower and upper bounds of this range can be set using the following syntax:/tweak global randomizeDelays [<minimum>] [<maximum>]
. If both the minimum and maximum are set to 0 the delays are not randomized. - Added support for the
delay
andtickPriority
settings to plants, bamboo, cactus, chorus plants, composter, coral, coral blocks, farmland, fire, frosted ice, grass path, magma block, soulsand, sugar cane.- For coral blocks, fire and frosted ice the
delay
setting is a delay range, similar to therandomizeDelays
setting.
- For coral blocks, fire and frosted ice the
- Hoppers now have
cooldown
,priorityCooldown
,tickPriority
andlazy
settings, while thedelay
setting for hoppers now pertains to the (un)locking of the hopper. - Added
delay
,tickPriority
,power
andconnectsToWire
settings to redstone ore. - Added
delay
,tickPriority
andpower
settings to lecterns. - Support for 0 delay has been added to observers, redstone torches, repeaters, comparators, gravity blocks, water, lava, leaves, scaffolding, target blocks, buttons, and the global
delayMultiplier
setting. - Added new
/tick
command with 3 subcommands./tick pause
pauses the server world tick./tick resume
will unpause the server world tick.- When the tick is paused you can use
/tick advance [<count>]
to allow a specified number of ticks to be processed beforeworld ticking is paused again./tick advance
is a shortcut to/tick advance 1
.
- Settings now have their own versioning, which means they no longer reset which each new release of the mod.
Changes
- The piston
speed
setting is no longer affected by the globaldelayMutliplier
setting. - The
powerLimit
setting for activator/powered rails now represents the distance from the source, making the minimum 0 and the default 8 (was 1 and 9 respectively). - The
hasSolidFullSides
setting has been renamed tosupportsBrittleBlocks
. - The water settings now apply to waterlogged blocks.
Fixes
- Pistons get stuck if
doubleRetraction
was enabled and the piston had thelazy
setting enabled on the rising edge. - Writing gibberish in
settings.txt
makes the game crash upon loading the world.
Compatibility with G4mespeed
Redstone Tweaks is now compatible with the G4mespeed mod! Well, sort of. While you can run both mods together, piston animations will not adjust if you change the piston speed
setting.