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DEV Undercover
Saveliy Tronza edited this page Jul 5, 2020
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1 revision
WIP
The UndercoverMonitor changes the player's captive state depending on behaviour, speed, clothing, weapons.
If captive is true: Player is a civilian
If captive is false: Player returns to his original side (e.g. BLUFOR)
On each process interval the UndercoverMonitor calculates a suspicion variable. Example:
Uniform: 0.5
NVGs: 0.3
Backpack: 0.1
Suspicion sum: 0.9
If suspicion is >= 1.0, player is not captive. If it's below 1.0, player is captive/civilian.
https://docs.google.com/spreadsheets/d/18DhanyCv4QOeH84P2KdculYSU8mpX-uCiZkyNVgZP3w/edit?usp=sharing
By Sparker, Jeroen, Sen, Marvis, BillW, Sebastian