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Add gameboy memory callback values #884

Add gameboy memory callback values

Add gameboy memory callback values #884

Workflow file for this run

on: [push, pull_request, workflow_dispatch]
name: Build and test main solution
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
analyzer-build:
name: Build solution with analyzers
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install .NET 8
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8"
- name: Debug build with analyzers
run: Dist/BuildDebug.sh -warnaserror -p:RunAnalyzersDuringBuild=true
- name: Release build with analyzers
run: Dist/BuildRelease.sh -warnaserror -p:RunAnalyzersDuringBuild=true
test:
name: Test
runs-on: ${{matrix.os.fullname}}
strategy:
fail-fast: false
matrix:
os:
- { prettyname: Windows, fullname: windows-latest }
- { prettyname: Linux, fullname: ubuntu-22.04 } # newer ubuntu versions don't ship with mono, so we need to pin for now, see https://github.com/actions/runner-images/issues/10636
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install .NET 8
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8"
- name: Test
run: dotnet test BizHawk.sln -c Release -p:ContinuousIntegrationBuild=true
shell: pwsh
package:
name: Build and package output
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install .NET 8
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8"
- name: Build solution
run: Dist/BuildRelease.sh
- name: Package (Linux)
run: Dist/Package.sh
- name: Upload Linux dev build
uses: actions/upload-artifact@v4
with:
name: BizHawk-dev-linux
path: packaged_output
- name: Package (Windows)
run: Dist/Package.sh windows-x64
- name: Upload Windows dev build
uses: actions/upload-artifact@v4
with:
name: BizHawk-dev-windows
path: packaged_output