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* puae wbx submodule export symbols load core firmware and command line args to core input settings
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src/BizHawk.Client.Common/Api/BizHawkSystemIdToCoreSystemEnumConverter.cs
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using System; | ||
using System.Globalization; | ||
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using BizHawk.Emulation.Common; | ||
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namespace BizHawk.Client.Common | ||
{ | ||
/// <summary> | ||
/// This class holds a converter for BizHawk SystemId (which is a simple <see cref="string"/> | ||
/// It allows you to convert it to a <see cref="CoreSystem"/> value and vice versa | ||
/// </summary> | ||
/// <remarks>I made it this way just in case one day we need it for WPF (DependencyProperty binding). Just uncomment :IValueConverter implementation | ||
/// I didn't implemented it because of mono compatibility | ||
/// </remarks> | ||
public sealed class BizHawkSystemIdToEnumConverter //:IValueConverter | ||
{ | ||
/// <summary> | ||
/// Convert BizHawk SystemId <see cref="string"/> to <see cref="CoreSystem"/> value | ||
/// </summary> | ||
/// <param name="value"><see cref="string"/> you want to convert</param> | ||
/// <param name="targetType">The type of the binding target property</param> | ||
/// <param name="parameter">The converter parameter to use; null in our case</param> | ||
/// <param name="cultureInfo">The culture to use in the converter</param> | ||
/// <returns>A <see cref="CoreSystem"/> that is equivalent to BizHawk SystemId <see cref="string"/></returns> | ||
/// <exception cref="InvalidOperationException">Thrown when SystemId hasn't been found</exception> | ||
public object Convert(object value, Type targetType, object parameter, CultureInfo cultureInfo) | ||
{ | ||
return (string) value switch | ||
{ | ||
VSystemID.Raw.Amiga => CoreSystem.Amiga, | ||
VSystemID.Raw.AppleII => CoreSystem.AppleII, | ||
VSystemID.Raw.A26 => CoreSystem.Atari2600, | ||
VSystemID.Raw.A78 => CoreSystem.Atari7800, | ||
VSystemID.Raw.Arcade => CoreSystem.Arcade, | ||
VSystemID.Raw.Coleco => CoreSystem.ColecoVision, | ||
VSystemID.Raw.C64 => CoreSystem.Commodore64, | ||
VSystemID.Raw.GBL => CoreSystem.GameBoyLink, | ||
VSystemID.Raw.GB => CoreSystem.GameBoy, | ||
VSystemID.Raw.GBA => CoreSystem.GameBoyAdvance, | ||
VSystemID.Raw.GEN => CoreSystem.Genesis, | ||
VSystemID.Raw.INTV => CoreSystem.Intellivision, | ||
VSystemID.Raw.Libretro => CoreSystem.Libretro, | ||
VSystemID.Raw.Lynx => CoreSystem.Lynx, | ||
VSystemID.Raw.SMS => CoreSystem.MasterSystem, | ||
VSystemID.Raw.NDS => CoreSystem.NintendoDS, | ||
VSystemID.Raw.NES => CoreSystem.NES, | ||
VSystemID.Raw.N64 => CoreSystem.Nintendo64, | ||
VSystemID.Raw.NULL => CoreSystem.Null, | ||
VSystemID.Raw.PCE => CoreSystem.PCEngine, | ||
VSystemID.Raw.PCECD => CoreSystem.PCEngine, | ||
VSystemID.Raw.SGX => CoreSystem.PCEngine, | ||
VSystemID.Raw.PSX => CoreSystem.Playstation, | ||
VSystemID.Raw.SAT => CoreSystem.Saturn, | ||
VSystemID.Raw.SNES => CoreSystem.SNES, | ||
VSystemID.Raw.TI83 => CoreSystem.TI83, | ||
VSystemID.Raw.VEC => CoreSystem.Vectrex, | ||
VSystemID.Raw.WSWAN => CoreSystem.WonderSwan, | ||
VSystemID.Raw.ZXSpectrum => CoreSystem.ZXSpectrum, | ||
VSystemID.Raw.AmstradCPC => CoreSystem.AmstradCPC, | ||
VSystemID.Raw.GGL => CoreSystem.GGL, | ||
VSystemID.Raw.ChannelF => CoreSystem.ChannelF, | ||
VSystemID.Raw.O2 => CoreSystem.Odyssey2, | ||
VSystemID.Raw.MSX => CoreSystem.MSX, | ||
VSystemID.Raw.VB => CoreSystem.VirtualBoy, | ||
VSystemID.Raw.NGP => CoreSystem.NeoGeoPocket, | ||
VSystemID.Raw.SGB => CoreSystem.SuperGameBoy, | ||
VSystemID.Raw.UZE => CoreSystem.UzeBox, | ||
VSystemID.Raw.PCFX => CoreSystem.PcFx, | ||
_ => throw new InvalidOperationException($"{value} is missing in convert list") | ||
}; | ||
} | ||
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/// <summary> | ||
/// Convert BizHawk SystemId <see cref="string"/> to <see cref="CoreSystem"/> value | ||
/// </summary> | ||
/// <param name="value"><see cref="string"/> you want to convert</param> | ||
/// <returns>A <see cref="CoreSystem"/> that is equivalent to BizHawk SystemId <see cref="string"/></returns> | ||
/// <exception cref="InvalidOperationException">Thrown when SystemId hasn't been found</exception> | ||
public CoreSystem Convert(string value) | ||
{ | ||
return (CoreSystem)Convert(value, null, null, CultureInfo.CurrentCulture); | ||
} | ||
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/// <summary> | ||
/// Convert a <see cref="CoreSystem"/> value to BizHawk SystemId <see cref="string"/> | ||
/// </summary> | ||
/// <param name="value"><see cref="CoreSystem"/> you want to convert</param> | ||
/// <param name="targetType">The type of the binding target property</param> | ||
/// <param name="parameter">The converter parameter to use; null in our case</param> | ||
/// <param name="cultureInfo">The culture to use in the converter</param> | ||
/// <returns>A <see cref="string"/> that is used by BizHawk SystemId</returns> | ||
/// <exception cref="InvalidOperationException">Thrown when <see cref="CoreSystem"/> hasn't been found</exception> | ||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo cultureInfo) | ||
{ | ||
return (CoreSystem) value switch | ||
{ | ||
CoreSystem.Amiga => VSystemID.Raw.Amiga, | ||
CoreSystem.AppleII => VSystemID.Raw.AppleII, | ||
CoreSystem.Atari2600 => VSystemID.Raw.A26, | ||
CoreSystem.Atari7800 => VSystemID.Raw.A78, | ||
CoreSystem.Arcade => VSystemID.Raw.Arcade, | ||
CoreSystem.ChannelF => VSystemID.Raw.ChannelF, | ||
CoreSystem.ColecoVision => VSystemID.Raw.Coleco, | ||
CoreSystem.Commodore64 => VSystemID.Raw.C64, | ||
CoreSystem.GameBoyLink => VSystemID.Raw.GBL, | ||
CoreSystem.GameBoy => VSystemID.Raw.GB, | ||
CoreSystem.GameBoyAdvance => VSystemID.Raw.GBA, | ||
CoreSystem.Genesis => VSystemID.Raw.GEN, | ||
CoreSystem.GGL => VSystemID.Raw.GGL, | ||
CoreSystem.Intellivision => VSystemID.Raw.INTV, | ||
CoreSystem.Libretro => VSystemID.Raw.Libretro, | ||
CoreSystem.Lynx => VSystemID.Raw.Lynx, | ||
CoreSystem.MasterSystem => VSystemID.Raw.SMS, | ||
CoreSystem.MSX => VSystemID.Raw.MSX, | ||
CoreSystem.NeoGeoPocket => VSystemID.Raw.NGP, | ||
CoreSystem.NES => VSystemID.Raw.NES, | ||
CoreSystem.Nintendo64 => VSystemID.Raw.N64, | ||
CoreSystem.NintendoDS => VSystemID.Raw.NDS, | ||
CoreSystem.Null => VSystemID.Raw.NULL, | ||
CoreSystem.PCEngine => VSystemID.Raw.PCE, | ||
CoreSystem.PcFx => VSystemID.Raw.PCFX, | ||
CoreSystem.Playstation => VSystemID.Raw.PSX, | ||
CoreSystem.Saturn => VSystemID.Raw.SAT, | ||
CoreSystem.SNES => VSystemID.Raw.SNES, | ||
CoreSystem.SuperGameBoy => VSystemID.Raw.SGB, | ||
CoreSystem.TI83 => VSystemID.Raw.TI83, | ||
CoreSystem.UzeBox => VSystemID.Raw.UZE, | ||
CoreSystem.Vectrex => VSystemID.Raw.VEC, | ||
CoreSystem.VirtualBoy => VSystemID.Raw.VB, | ||
CoreSystem.WonderSwan => VSystemID.Raw.WSWAN, | ||
CoreSystem.ZXSpectrum => VSystemID.Raw.ZXSpectrum, | ||
CoreSystem.AmstradCPC => VSystemID.Raw.AmstradCPC, | ||
CoreSystem.Odyssey2 => VSystemID.Raw.O2, | ||
_ => throw new InvalidOperationException($"{value} is missing in convert list") | ||
}; | ||
} | ||
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/// <summary> | ||
/// Convert a <see cref="CoreSystem"/> value to BizHawk SystemId <see cref="string"/> | ||
/// </summary> | ||
/// <param name="value"><see cref="CoreSystem"/> you want to convert</param> | ||
/// <returns>A <see cref="string"/> that is used by BizHawk SystemId</returns> | ||
/// <exception cref="InvalidOperationException">Thrown when <see cref="CoreSystem"/> hasn't been found</exception> | ||
public string ConvertBack(CoreSystem value) | ||
{ | ||
return (string)ConvertBack(value, null, null, CultureInfo.CurrentCulture); | ||
} | ||
} | ||
} |
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namespace BizHawk.Client.Common | ||
{ | ||
/// <summary> | ||
/// Enumeration of each system emulated by BizHawk | ||
/// </summary> | ||
public enum CoreSystem | ||
{ | ||
Null = 0, | ||
TI83, | ||
AppleII, | ||
Commodore64, | ||
Atari2600, | ||
Atari7800, | ||
Lynx, | ||
ColecoVision, | ||
Intellivision, | ||
GameBoy, | ||
GameBoyLink, | ||
GameBoyAdvance, | ||
NintendoDS, | ||
Nintendo64, | ||
NES, | ||
SNES, | ||
PCEngine, | ||
Genesis, | ||
Saturn, | ||
MasterSystem, | ||
Playstation, | ||
WonderSwan, | ||
Libretro, | ||
VirtualBoy, | ||
Vectrex, | ||
NeoGeoPocket, | ||
ZXSpectrum, | ||
AmstradCPC, | ||
GGL, | ||
ChannelF, | ||
Odyssey2, | ||
Arcade, | ||
MSX, | ||
SuperGameBoy, | ||
UzeBox, | ||
PcFx, | ||
Amiga | ||
} | ||
} |
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