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OpenGL Renderer: Fix a few bugs here and there.
- Fix a compiling bug for ES due to missing tokens. - Fix Fog and Edge Mark feature availability when running legacy OpenGL. (Regressions from commit 0c7cb99 and commit 8b5ac56.) - glDrawBuffer() now determines its own algorithm at runtime instead of at compile time. This change is being done to be consistent with all of the other Standard vs ES changes.
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