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OpenGL Renderer: Greatly simplify the fog rendering pass.
- There is no more need to switch to the working texture as the destination for the fog output. This change will be essential for future commits. - The dual-source blending method has been obsoleted and removed. - FBOs are no longer required for the fog feature, easing requirements for ancient GPUs. - Ancient GPUs may see a small performance benefit due to shader simplification.
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