Skip to content
This repository has been archived by the owner on Jun 26, 2024. It is now read-only.

Commit

Permalink
Fixed the extra errors!
Browse files Browse the repository at this point in the history
Sorry. X.X
  • Loading branch information
Techy-Nature committed Oct 1, 2020
1 parent 81c8869 commit 2787b51
Show file tree
Hide file tree
Showing 3 changed files with 18 additions and 21 deletions.
13 changes: 6 additions & 7 deletions export/archive.html
Original file line number Diff line number Diff line change
Expand Up @@ -1786,10 +1786,10 @@
// Jaden's code below
<<silently>><<set $Frisk to {}>>
<<set $Frisk.equipped to {itemcounter: 0, head: "nothing", torso: "striped purple sweater and blue jeanshorts", feet: "dark brown sneakers"}>>
<<set $Frisk.weapon to {limit: 1, itemcounter: 0}>>
<<set $Frisk.inv to {limit: 10, itemcounter: 0}>>
<<set Frisk.inv.has to ["nothing"]>>
<<set Frisk.weapon.has to ["nothing"]>>
<<set $Frisk.weapon to {limit: 1, itemcounter: 0, has: []}>>
<<set $Frisk.inv to {limit: 10, itemcounter: 0, has: []}>>
<<set $Frisk.inv.has to ["nothing"]>>
<<set $Frisk.weapon.has to ["nothing"]>>
<</silently>>
<<set $Frisk.age to 17>>
<<set $Frisk.Gold = 10>>
Expand Down Expand Up @@ -1999,7 +1999,7 @@
I hear a loud, &quot;&lt;span class=&quot;papyrus&quot;&gt;OKAY, UNDYNE!&lt;/span&gt;&quot; over the ship&#39;s speakers, the floor rumbling as the old rockets &lt;span class=&quot;link1&quot;&gt;[[start up and stabilize.|Exit the crate]]&lt;/span&gt;</tw-passagedata><tw-passagedata pid="47" name="Exit the crate" tags="" position="850,600" size="100,100">
&lt;span class=&quot;dtm-sans&quot;&gt;&lt;span class=&quot;glitch&quot; data-text=&quot;Choose wisely.&quot;&gt;Your first choice.&lt;/span&gt;&lt;/span&gt;
&lt;&lt;addmins 6&gt;&gt;
After the footsteps die away through &lt;span class=&quot;link1&quot;&gt;[[a pressurized door,|Starship hallway]]&lt;/span&gt; and later a second heavy rumbling signifies we&#39;ve left the ground, I climb out of the crate. &lt;&lt;hovertip &quot;The cargo hold. It&#39;s full of crates and other junk.&quot;&gt;&gt;The room I&#39;m in&lt;&lt;/hovertip&gt;&gt; is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe &lt;span class=&quot;link2&quot;&gt;&lt;&lt;hovertip &quot;There might be something useful in here...&quot;&gt;&gt;[[exploring the cargo hold|Explore Cargo]]&lt;&lt;/hovertip&gt;&gt;&lt;/span&gt; first before leaving might be a good idea?</tw-passagedata><tw-passagedata pid="48" name="Explore Cargo" tags="" position="975,600" size="100,100">I look around, picking my way around and over crates. &lt;&lt;if visited() is 1&gt;&gt;I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but &lt;span id=&quot;knife&quot; class=&quot;link1&quot;&gt;I can &lt;&lt;link &quot;take the knife.&quot;&gt;&gt;&lt;&lt;set $Frisk.inv.has.concatUnique(&quot;high tech pocket knife&quot;)&gt;&gt;&lt;&lt;set $Frisk.inv.itemcounter ++&gt;&gt;&lt;&lt;refresh&gt;&gt;&lt;&lt;replace &quot;#knife&quot;&gt;&gt;I&#39;ve already taken a knife. I don&#39;t need two! I can equip it later, or right now from my &lt;span class=&quot;link1&quot;&gt;[[Inventory.|Inventory]]&lt;/span&gt;&lt;&lt;/replace&gt;&gt;&lt;&lt;/link&gt;&gt;&lt;/span&gt;&lt;&lt;elseif $now.getHours() gte 5 and $now.getHours() lte 10 and visited() gt 1 and visited() lt 5&gt;&gt; I try to find something useful, and find a large crate of beast jerky. &lt;&lt;if $Frisk.inv.itemcounter === $Frisk.inv.limit&gt;&gt; Unfortunately I can&#39;t take any, I&#39;ve got too much stuff on me! &lt;&lt;else&gt;&gt; &lt;&lt;link &quot;take a package of jerky.&quot;&gt;&gt;&lt;&lt;set $Frisk.inv.has.concat(&quot;packet of beast jerky&quot;) and $Frisk.inv.itemcounter ++&gt;&gt;&lt;&lt;refresh&gt;&gt;&lt;&lt;/link&gt;&gt;&lt;&lt;else&gt;&gt; There&#39;s not much here that I need right now. I&#39;ve taken everything that was useful, sadly...&lt;&lt;/if&gt;&gt;
After the footsteps die away through &lt;span class=&quot;link1&quot;&gt;[[a pressurized door,|Starship hallway]]&lt;/span&gt; and later a second heavy rumbling signifies we&#39;ve left the ground, I climb out of the crate. &lt;&lt;hovertip &quot;The cargo hold. It&#39;s full of crates and other junk.&quot;&gt;&gt;The room I&#39;m in&lt;&lt;/hovertip&gt;&gt; is large, the size of a small ballroom really, but only half of it is filled with stuff. Maybe &lt;span class=&quot;link2&quot;&gt;&lt;&lt;hovertip &quot;There might be something useful in here...&quot;&gt;&gt;[[exploring the cargo hold|Explore Cargo]]&lt;&lt;/hovertip&gt;&gt;&lt;/span&gt; first before leaving might be a good idea?</tw-passagedata><tw-passagedata pid="48" name="Explore Cargo" tags="" position="975,600" size="100,100"> &lt;&lt;if visited() is 1&gt;&gt;I open one up, and find a crate of guns and a few very high-tech multi-function army knives. The guns are too big for me, but &lt;span id=&quot;knife&quot;&gt;I can &lt;&lt;link &quot;take the knife.&quot;&gt;&gt;&lt;&lt;set $Frisk.inv.has.concatUnique(&quot;high-tech army knife&quot;)&gt;&gt;&lt;&lt;set $Frisk.inv.itemcounter ++&gt;&gt;&lt;&lt;replace &quot;#knife&quot;&gt;&gt;I&#39;ve already taken a knife. I don&#39;t need two!&lt;&lt;/replace&gt;&gt;&lt;&lt;/link&gt;&gt;&lt;/span&gt; I can equip it later, or right now from my [[Inventory.|Inventory]]&lt;&lt;elseif $now.getHours gte 5 and $now.getHours lte 10 and visited() gt 1 and visited() lt 5&gt;&gt; I try to find something useful, and find a large crate of beast jerky. &lt;&lt;if $Frisk.inv.itemcounter == $Frisk.inv.limit&gt;&gt;Unfortunately I can&#39;t take any, I&#39;ve got too much stuff on me! &lt;&lt;else&gt;&gt; &lt;&lt;link &quot;take a package of jerky.&quot;&gt;&gt;&lt;&lt;set $Frisk.inv.concat(&quot;packet of beast jerky&quot;) and $Frisk.inv.itemcounter ++&gt;&gt;&lt;&lt;refresh&gt;&gt;&lt;&lt;/link&gt;&gt;&lt;&lt;/if&gt;&gt;&lt;&lt;else&gt;&gt; There&#39;s not much here that I need right now. I&#39;ve taken everything that was useful, sadly...&lt;&lt;/if&gt;&gt;

With that done, I &lt;span class=&quot;link2&quot;&gt;[[exit through the pressurized door to the hallway.|Starship hallway]]&lt;/span&gt;</tw-passagedata><tw-passagedata pid="49" name="Cargo Hold" tags="" position="1100,600" size="100,100">
I enter the cargo hold&lt;&lt;if lastVisited(&quot;Explore Cargo&quot;) lte 2&gt;&gt; again&lt;&lt;/if&gt;&gt;. I can &lt;span class=&quot;link1&quot;&gt;[[decide to look around|Explore Cargo]]&lt;/span&gt; or I can &lt;span class=&quot;link2&quot;&gt;[[leave the way I came.|Starship hallway]]&lt;/span&gt;</tw-passagedata><tw-passagedata pid="50" name="Starship hallway" tags="" position="1225,600" size="100,100">
Expand Down Expand Up @@ -2071,7 +2071,7 @@
* @@.link4;[[Hide in a vent.|Vent 2]]@@

&lt;&lt;timed 10s&gt;&gt;&lt;&lt;goto &quot;Footsteps&quot;&gt;&gt;&lt;&lt;/timed&gt;&gt;</tw-passagedata><tw-passagedata pid="61" name="Vent 2" tags="" position="100,850" size="100,100">
I &lt;&lt;if lastVisited(&quot;Footsteps&quot;) is 1&gt;&gt;climb quickly into&lt;&lt;else&gt;&gt;enter&lt;&lt;/if&gt;&gt; the vent near the kitchens. &lt;&lt;if lastVisited(&quot;Bedrooms hallway&quot;) is 1&gt;&gt;This one is&lt;&lt;if hasVisited(&quot;Vent 1&quot;) is true&gt;&gt; also&lt;&lt;/if&gt;&gt; dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens&#39; ovens and other gas-powered appliances to the heating systems to be redirected into the cold areas of the ship. @@&lt;&lt;elseif lastVisited(&quot;Footsteps&quot;) is 1&gt;&gt;I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. &lt;&lt;timed 5s&gt;&gt;Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@&lt;&lt;/timed&gt;&gt;&lt;&lt;elseif lastVisited(&quot;Footsteps&quot;) is 2&gt;&gt;I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@&lt;&lt;else&gt;&gt;I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. &lt;i&gt;@@.dtm-mono;Not much here to do,@@&lt;/i&gt; I shrug to myself.&lt;&lt;/if&gt;&gt;</tw-passagedata><tw-passagedata pid="62" name="Kitchen-sneaky" tags="" position="225,850" size="100,100">
I &lt;&lt;if lastVisited(&quot;Footsteps&quot;) is 1&gt;&gt;climb quickly into&lt;&lt;else&gt;&gt;enter&lt;&lt;/if&gt;&gt; the vent near the kitchens. &lt;&lt;if lastVisited(&quot;Bedrooms hallway&quot;) is 1&gt;&gt;This one is&lt;&lt;if hasVisited(&quot;Vent 1&quot;) is true&gt;&gt; also&lt;&lt;/if&gt;&gt; dark, but beyond that it is incredibly steamy and full of fog, as this vent redirects steam from the kitchens&#39; ovens and other gas-powered appliances to the heating systems to heat the cold areas of the ship. I [[climb out of the vent.|Bedroom hallway]] @@&lt;&lt;elseif lastVisited(&quot;Footsteps&quot;) is 1&gt;&gt;I make like a mouse, quieting my breathing and trying not to create any noise as the shuffling footsteps pass. &lt;&lt;timed 5s&gt;&gt;Finally, after everything is safe for me outside, I clamber carefully @@.onlylink;[[back out of the vent.|Bedrooms hallway]]@@&lt;&lt;/timed&gt;&gt;&lt;&lt;elseif lastVisited(&quot;Footsteps&quot;) is 2&gt;&gt;I finish doing what I was doing in here and @@.onlylink;[[exit the vent.|Bedrooms hallway]]@@&lt;&lt;else&gt;&gt;I @@.onlylink;[[exit the vent|Bedrooms hallway]]@@ afterward. &lt;i&gt;@@.dtm-mono;Not much here to do,@@&lt;/i&gt; I shrug to myself.&lt;&lt;/if&gt;&gt;</tw-passagedata><tw-passagedata pid="62" name="Kitchen-sneaky" tags="" position="225,850" size="100,100">
I sneak into the kitchen, peeking through the double-door&#39;s windows before entering to make sure the coast is clear. I lean up on tip-toes and pull myself up to see through the tall windows, and when I see that no one is inside I go ahead and enter.

TODO: [adding choices for taking food from the kitchen](I can take an apple from the bowl on the counter, a mini monster cake from the cupboard, or a beast jerky, from the box next to the monster cakes.)
Expand Down Expand Up @@ -2101,7 +2101,6 @@
&lt;&lt;default&gt;&gt;
&lt;span id=&quot;glitch&quot; data-text=&quot;Glitchy things happened, this shouldn&#39;t show unless there&#39;s been a glitch.&quot;&gt; Glitchy things happened, this shouldn&#39;t show unless there&#39;s been a glitch.&lt;/span&gt;
&lt;&lt;/switch&gt;&gt;</tw-passagedata><tw-passagedata pid="64" name="Engine room" tags="" position="475,850" size="100,100">&lt;&lt;if visited() is 1&gt;&gt;I creep into the engine room quietly.&lt;&lt;else&gt;&gt;I find myself in the engine room.&lt;&lt;/if&gt;&gt; There isn&#39;t much to see here, other than lots of different sized vents and the boiler/heating and cooling system, the power source of the gravitational arrays, as well as the two giant, metal drums that house the rocket systems. I stay clear of those, as they are known to get very hot, at least when in use, which &lt;&lt;if $rocketsactive is true&gt;&gt;they are.&lt;&lt;elseif $rocketsactive is false&gt;&gt;they aren&#39;t.&lt;&lt;/if&gt;&gt;
What should I do next?
* &lt;&lt;if $linkclicked is undefined&gt;&gt;&lt;span class=&quot;linkcheck link1&quot;&gt;[[Try to find a big enough vent to sleep in|Explore Engine Room]]&lt;/span&gt;&lt;&lt;elseif $linkclicked is true or hasVisited(&quot;Explore Engine Room&quot;) is true&gt;&gt;@@.link1;[[Decide to wait safely in the big vent that I found.|Waiting or Sleeping Vent 3]]@@&lt;&lt;/if&gt;&gt;
* @@.link2;[[Go back to the hallway and explore some more of the ship.|Starship hallway]]@@
* &lt;&lt;if $linkclicked2 is undefined&gt;&gt;&lt;span class=&quot;linkcheck2&quot;&gt;&lt;span class=&quot;pcdarklink link3&quot;&gt;[[Get Frisk to inspect the gravitational arrays|Player inspects Grav-Arrays]]&lt;/span&gt;&lt;/span&gt;&lt;&lt;elseif $linkclicked2 is true and hasVisited(&quot;Questions about Grav-array&quot;) is true&gt;&gt;&lt;span class=&quot;pcdarklink link3&quot;&gt;[[Ask more questions about the Gravitational Arrays|Questions about Grav-array and ship]]&lt;/span&gt;&lt;&lt;/if&gt;&gt;</tw-passagedata><tw-passagedata pid="65" name="Explore Engine Room" tags="" position="600,850" size="100,100">
Expand Down
Loading

0 comments on commit 2787b51

Please sign in to comment.