It is a framework for automated testing of Games written in Unity3d game engine
Link to wiki with the documentation. https://github.com/GameUnitLab/Puppetry/wiki
Client lib of the framework Install nuget package of Puppetry.Puppeteer (it is shared nuget pages that located on nuget.org) to your test solution or add reference to Puppeteer.dll (that can be builded by yourself).
Proxy server that joins Puppeteer and UnityPlugin/Puppet Run up published src of PuppetDriver by dotnet. Example: dotnet //pathToPublishedSolution/PuppetDriver.dll or build it by yourself and run it
Plugin for Unity to communicate with PuppetDriver and emulate interaction with a Game Copy Puppet folder from UnityPlugin and add it to Game's code base inside Asset folder. Note: Game should be launched after PuppetDriver is started as Puppet is connecting to PuppetDriver
Additional: you can use UnityPlugin/Puppet in Editor and Native Game. To use Puppet in Game, you should add GameObject with component "InGameApiClientLoader" to your scene. InGameApiClientLoader will set up communication between the Game and PuppetDriver
.Net Core SDK 2.0 or above
puppetry-help.slack.com