Fix Trapper Information gain as it "should be" #492
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The trapper gets his information about the players from the traps at the time the meeting starts (or when the chat is available).
The problem with this is that if a player in the trap gets a sidekick, the trapper will magically see the sidekick in the meeting and not the player's role when they were in the trap.
Since the trapper receives their information via the trap, they should not notice any subsequent changes. With the PR, the trapper receives the role information about the player at the time in the trap.