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Created an EventMutator for when you want to mutate an event before r…
…eading (bevyengine#13818) # Objective - Often in games you will want to create chains of systems that modify some event. For example, a chain of damage systems that handle a DamageEvent and modify the underlying value before the health system finally consumes the event. Right now this requires either: * Using a component added to the entity * Consuming and refiring events Neither is ideal when really all we want to do is read the events value, modify it, and write it back. ## Solution - Create an EventMutator class similar to EventReader but with ResMut<T> and iterators that return &mut so that events can be mutated. ## Testing - I replicated all the existing tests for EventReader to make sure behavior was the same (I believe) and added a number of tests specific to testing that 1) events can actually be mutated, and that 2) EventReader sees changes from EventMutator for events it hasn't already seen. ## Migration Guide Users currently using `ManualEventReader` should use `EventCursor` instead. `ManualEventReader` will be removed in Bevy 0.16. Additionally, `Events::get_reader` has been replaced by `Events::get_cursor`. Users currently directly accessing the `Events` resource for mutation should move to `EventMutator` if possible. --------- Co-authored-by: poopy <[email protected]> Co-authored-by: Alice Cecile <[email protected]>
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use crate as bevy_ecs; | ||
use bevy_ecs::event::{ | ||
Event, EventIterator, EventIteratorWithId, EventMutIterator, EventMutIteratorWithId, Events, | ||
}; | ||
#[cfg(feature = "multi_threaded")] | ||
use bevy_ecs::event::{EventMutParIter, EventParIter}; | ||
use std::marker::PhantomData; | ||
|
||
// Deprecated in favor of `EventCursor`, there is no nice way to deprecate this | ||
// because generic constraints are not allowed in type aliases, so this will always | ||
// 'dead code'. Hence the `#[allow(dead_code)]`. | ||
#[deprecated( | ||
since = "0.14.0", | ||
note = "`ManualEventReader` has been replaced. Please use `EventCursor` instead." | ||
)] | ||
#[doc(alias = "EventCursor")] | ||
#[allow(dead_code)] | ||
pub type ManualEventReader<E> = EventCursor<E>; | ||
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/// Stores the state for an [`EventReader`] or [`EventMutator`]. | ||
/// | ||
/// Access to the [`Events<E>`] resource is required to read any incoming events. | ||
/// | ||
/// In almost all cases, you should just use an [`EventReader`] or [`EventMutator`], | ||
/// which will automatically manage the state for you. | ||
/// | ||
/// However, this type can be useful if you need to manually track events, | ||
/// such as when you're attempting to send and receive events of the same type in the same system. | ||
/// | ||
/// # Example | ||
/// | ||
/// ``` | ||
/// use bevy_ecs::prelude::*; | ||
/// use bevy_ecs::event::{Event, Events, EventCursor}; | ||
/// | ||
/// #[derive(Event, Clone, Debug)] | ||
/// struct MyEvent; | ||
/// | ||
/// /// A system that both sends and receives events using a [`Local`] [`EventCursor`]. | ||
/// fn send_and_receive_events( | ||
/// // The `Local` `SystemParam` stores state inside the system itself, rather than in the world. | ||
/// // `EventCursor<T>` is the internal state of `EventMutator<T>`, which tracks which events have been seen. | ||
/// mut local_event_reader: Local<EventCursor<MyEvent>>, | ||
/// // We can access the `Events` resource mutably, allowing us to both read and write its contents. | ||
/// mut events: ResMut<Events<MyEvent>>, | ||
/// ) { | ||
/// // We must collect the events to resend, because we can't mutate events while we're iterating over the events. | ||
/// let mut events_to_resend = Vec::new(); | ||
/// | ||
/// for event in local_event_reader.read(&mut events) { | ||
/// events_to_resend.push(event.clone()); | ||
/// } | ||
/// | ||
/// for event in events_to_resend { | ||
/// events.send(MyEvent); | ||
/// } | ||
/// } | ||
/// | ||
/// # bevy_ecs::system::assert_is_system(send_and_receive_events); | ||
/// ``` | ||
#[derive(Debug)] | ||
pub struct EventCursor<E: Event> { | ||
pub(super) last_event_count: usize, | ||
pub(super) _marker: PhantomData<E>, | ||
} | ||
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impl<E: Event> Default for EventCursor<E> { | ||
fn default() -> Self { | ||
EventCursor { | ||
last_event_count: 0, | ||
_marker: Default::default(), | ||
} | ||
} | ||
} | ||
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impl<E: Event> Clone for EventCursor<E> { | ||
fn clone(&self) -> Self { | ||
EventCursor { | ||
last_event_count: self.last_event_count, | ||
_marker: PhantomData, | ||
} | ||
} | ||
} | ||
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#[allow(clippy::len_without_is_empty)] // Check fails since the is_empty implementation has a signature other than `(&self) -> bool` | ||
impl<E: Event> EventCursor<E> { | ||
/// See [`EventReader::read`] | ||
pub fn read<'a>(&'a mut self, events: &'a Events<E>) -> EventIterator<'a, E> { | ||
self.read_with_id(events).without_id() | ||
} | ||
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/// See [`EventMutator::read`] | ||
pub fn read_mut<'a>(&'a mut self, events: &'a mut Events<E>) -> EventMutIterator<'a, E> { | ||
self.read_mut_with_id(events).without_id() | ||
} | ||
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/// See [`EventReader::read_with_id`] | ||
pub fn read_with_id<'a>(&'a mut self, events: &'a Events<E>) -> EventIteratorWithId<'a, E> { | ||
EventIteratorWithId::new(self, events) | ||
} | ||
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/// See [`EventMutator::read_with_id`] | ||
pub fn read_mut_with_id<'a>( | ||
&'a mut self, | ||
events: &'a mut Events<E>, | ||
) -> EventMutIteratorWithId<'a, E> { | ||
EventMutIteratorWithId::new(self, events) | ||
} | ||
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/// See [`EventReader::par_read`] | ||
#[cfg(feature = "multi_threaded")] | ||
pub fn par_read<'a>(&'a mut self, events: &'a Events<E>) -> EventParIter<'a, E> { | ||
EventParIter::new(self, events) | ||
} | ||
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/// See [`EventMutator::par_read`] | ||
#[cfg(feature = "multi_threaded")] | ||
pub fn par_read_mut<'a>(&'a mut self, events: &'a mut Events<E>) -> EventMutParIter<'a, E> { | ||
EventMutParIter::new(self, events) | ||
} | ||
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/// See [`EventReader::len`] | ||
pub fn len(&self, events: &Events<E>) -> usize { | ||
// The number of events in this reader is the difference between the most recent event | ||
// and the last event seen by it. This will be at most the number of events contained | ||
// with the events (any others have already been dropped) | ||
// TODO: Warn when there are dropped events, or return e.g. a `Result<usize, (usize, usize)>` | ||
events | ||
.event_count | ||
.saturating_sub(self.last_event_count) | ||
.min(events.len()) | ||
} | ||
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/// Amount of events we missed. | ||
pub fn missed_events(&self, events: &Events<E>) -> usize { | ||
events | ||
.oldest_event_count() | ||
.saturating_sub(self.last_event_count) | ||
} | ||
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/// See [`EventReader::is_empty()`] | ||
pub fn is_empty(&self, events: &Events<E>) -> bool { | ||
self.len(events) == 0 | ||
} | ||
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/// See [`EventReader::clear()`] | ||
pub fn clear(&mut self, events: &Events<E>) { | ||
self.last_event_count = events.event_count; | ||
} | ||
} |
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