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-- Event handler for using the OBD2 scanner | ||
RegisterNetEvent('obd2:ReadData') | ||
AddEventHandler('obd2:ReadData', function(vehicle, vehicleNetId) | ||
local playerPed = PlayerPedId() | ||
local vehiclePed = GetVehiclePedIsIn(playerPed, false) | ||
if vehiclePed then | ||
local state = Entity(vehiclePed).state | ||
local obd2Data = state.FaultData | ||
if obd2Data then | ||
-- print("OBD2 Data Found:", obd2Data) | ||
-- Handle displaying the OBD2 data to the player | ||
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local faultAlert = lib.alertDialog({ | ||
header = 'Falut Code/s Detected!', | ||
content = obd2Data, | ||
centered = true, | ||
cancel = true | ||
}) | ||
print(faultAlert) | ||
else | ||
-- print("No OBD2 Data Found") | ||
-- Handle notifying the player that no data is available | ||
lib.notify({ | ||
title = 'OBD2 Scanner', | ||
description = 'No Fault Codes Detected!', | ||
type = 'success' | ||
}) | ||
end | ||
else | ||
print("You must be in a vehicle to set OBD2 data.") | ||
end | ||
end) | ||
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RegisterNetEvent('obd2:UseScanner') | ||
AddEventHandler('obd2:UseScanner', function(vehicle, vehicleNetId) | ||
local playerPed = PlayerPedId() | ||
local vehiclePed = GetVehiclePedIsIn(playerPed, false) | ||
if vehiclePed then | ||
local state = Entity(vehiclePed).state | ||
local obd2Data = state.FaultData | ||
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lib.showContext('obd2_menu') | ||
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-- if obd2Data then | ||
-- print("OBD2 Data Found:", obd2Data) | ||
-- Handle displaying the OBD2 data to the player | ||
-- else | ||
-- print("No OBD2 Data Found") | ||
-- Handle notifying the player that no data is available | ||
-- end | ||
else | ||
print("You must be in a vehicle to set OBD2 data.") | ||
end | ||
end) | ||
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RegisterNetEvent("obd2:setData") | ||
AddEventHandler("obd2:setData", function(vehicleNetId, obd2Data) | ||
local vehicle = NetworkGetEntityFromNetworkId(vehicleNetId) | ||
if DoesEntityExist(vehicle) then | ||
Entity(vehicle).state.FaultData = obd2Data | ||
print("Updated OBD2 Data to:", Entity(vehicle).state.FaultData) | ||
else | ||
print("Invalid vehicle network ID received:", vehicleNetId) | ||
end | ||
end) | ||
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-- Event handler to display engine status to the player | ||
RegisterNetEvent('obd2:DisplayEngineStatus') | ||
AddEventHandler('obd2:DisplayEngineStatus', function(engineDamaged) | ||
if engineDamaged then | ||
print("Vehicle engine is damaged ") | ||
-- Handle notifying the player that the engine is damaged | ||
else | ||
-- print("Vehicle engine is not damaged") | ||
-- Handle notifying the player that the engine is not damaged | ||
end | ||
end) | ||
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-- Event handler for when a vehicle/entity is damaged | ||
AddEventHandler('entityDamaged', function(victim, attacker, weaponHash, damage) | ||
if IsEntityAVehicle(victim) then | ||
local vehicle = victim | ||
local engineHealth = GetVehicleEngineHealth(vehicle) | ||
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if engineHealth > 675 and engineHealth < 800 then | ||
-- Engine health is between 700 and 800 | ||
-- Set Data to P0128 - Coolant Temperature Below Thermostat Regulating Temperature | ||
print(engineHealth) | ||
TriggerServerEvent('obd2:UpdateTheDamage', vehicle, 'P0128 - Coolant Temperature Below Thermostat Regulating Temperature') | ||
end | ||
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if engineHealth > 550 and engineHealth < 675 then | ||
-- Engine health is between 400 and 700 | ||
-- Set Data to P0300 - Random or Multiple Cylinder Misfire Detected | ||
TriggerServerEvent('obd2:UpdateTheDamage', vehicle, 'P0128 - Coolant Temperature Below Thermostat Regulating Temperature P0300 - Random or Multiple Cylinder Misfire Detected') | ||
end | ||
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if engineHealth > 460 and engineHealth < 550 then | ||
-- Engine health is between 400 and 700 | ||
-- Set Data to P0300 - Random or Multiple Cylinder Misfire Detected | ||
TriggerServerEvent('obd2:UpdateTheDamage', vehicle, 'P0128 - Coolant Temperature Below Thermostat Regulating Temperature P0300 - Random or Multiple Cylinder Misfire Detected P0340 — Camshaft Position Sensor Circuit Malfunction') | ||
end | ||
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--print("Vehicle Engine Health:", engineHealth) | ||
end | ||
end) | ||
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lib.registerContext({ | ||
id = 'obd2_menu', | ||
title = 'OBD2 Scanner', | ||
options = { | ||
{ | ||
title = 'OBD2 Scanner Connected!', | ||
}, | ||
{ | ||
title = 'Read Codes', | ||
description = 'Scan and Read Fault Codes', | ||
icon = 'magnifying-glass', | ||
event = 'obd2:ReadData', | ||
arrow = true | ||
}, | ||
{ | ||
title = 'Clear Codes', | ||
description = 'Scan and Read Fault Codes', | ||
icon = 'eraser', | ||
event = 'obd2:DeleteData', | ||
arrow = true | ||
} | ||
} | ||
}) | ||
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RegisterNetEvent('obd2:DeleteData') | ||
AddEventHandler('obd2:DeleteData', function() | ||
print('coming soon') | ||
end) |
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fx_version 'cerulean' | ||
game 'gta5' | ||
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author 'Smug God' | ||
description 'OBD2 Scanner Script for FiveM' | ||
version '1.0.0' | ||
lua54 'yes' | ||
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-- Define the script dependency | ||
dependencies { | ||
'es_extended' | ||
} | ||
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shared_script '@ox_lib/init.lua' | ||
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-- Specify the entry point for your script | ||
client_script 'client.lua' | ||
server_script 'server.lua' |
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ESX = exports["es_extended"]:getSharedObject() | ||
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-- Register the scanner as a usable item | ||
ESX.RegisterUsableItem('obd2', function(source) | ||
--local xPlayer = ESX.GetPlayerFromId(source) | ||
local playerped = GetPlayerPed(source) | ||
local vehicle = GetVehiclePedIsIn(playerped, false) | ||
if vehicle then | ||
local vehicleNetId = NetworkGetNetworkIdFromEntity(vehicle) | ||
TriggerClientEvent('obd2:UseScanner', source, vehicle, vehicleNetId) -- Pass the vehicle to the clients | ||
end | ||
end) | ||
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RegisterCommand("set_obd2_data", function(source, args, rawCommand) | ||
local playerped = GetPlayerPed(source) | ||
local vehicle = GetVehiclePedIsIn(playerped, false) | ||
if vehicle then | ||
local obd2Data = args[1] -- Assuming the data is passed as the first argument to the command | ||
local vehicleNetId = NetworkGetNetworkIdFromEntity(vehicle) | ||
if vehicleNetId ~= 0 then | ||
TriggerClientEvent("obd2:setData", source, vehicleNetId, obd2Data) | ||
print("OBD2 data set successfully:", obd2Data) | ||
else | ||
print("Failed to get network ID for the vehicle.") | ||
end | ||
else | ||
print("You must be in a vehicle to set OBD2 data.") | ||
end | ||
end, false) | ||
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-- Function to check if a vehicle engine is damaged or not working | ||
function IsVehicleEngineDamaged(vehicle) | ||
local engineHealth = GetVehicleEngineHealth(vehicle) | ||
-- print (engineHealth) | ||
-- Define a threshold value for engine health | ||
local damageThreshold = 800 | ||
local engineLockedThreshold = 100 | ||
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return engineHealth < damageThreshold or engineHealth <= engineLockedThreshold | ||
end | ||
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-- command to check vehicle engine damage | ||
RegisterCommand("check_vehicle_damage", function(source, args, rawCommand) | ||
local playerPed = GetPlayerPed(source) | ||
local vehicle = GetVehiclePedIsIn(playerPed, false) | ||
if vehicle then | ||
if IsVehicleEngineDamaged(vehicle) then | ||
TriggerClientEvent('chatMessage', source, "^1Vehicle engine is damaged") | ||
else | ||
TriggerClientEvent('chatMessage', source, "^2Vehicle engine is not damaged") | ||
end | ||
else | ||
TriggerClientEvent('chatMessage', source, "^1You are not in a vehicle") | ||
end | ||
end, false) | ||
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-- Function to update the engine status in the state bag | ||
function UpdateEngineStatus(vehicle) | ||
local engineDamaged = IsVehicleEngineDamaged(vehicle) | ||
local state = Entity(vehicle).state | ||
state.EngineDamaged = engineDamaged | ||
end | ||
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-- Event handler to handle player using the OBD2 scanner | ||
RegisterCommand("check_engine_status", function(source, args, rawCommand) | ||
local playerPed = GetPlayerPed(source) | ||
local vehicle = GetVehiclePedIsIn(playerPed, false) | ||
if vehicle then | ||
UpdateEngineStatus(vehicle) | ||
local state = Entity(vehicle).state | ||
local engineDamaged = state.EngineDamaged | ||
TriggerClientEvent('obd2:DisplayEngineStatus', source, engineDamaged, vehicle) | ||
else | ||
-- TriggerClientEvent('chatMessage', source, "^1You are not in a vehicle") | ||
end | ||
end, false) | ||
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RegisterNetEvent('obd2:UpdateTheDamage') | ||
AddEventHandler('obd2:UpdateTheDamage', function(veh, faultdata) | ||
local playerped = GetPlayerPed(source) | ||
local vehicle = GetVehiclePedIsIn(playerped, false) | ||
if vehicle then | ||
local obd2Data = faultdata -- Assuming the data is passed as the first argument to the command | ||
local vehicleNetId = NetworkGetNetworkIdFromEntity(vehicle) | ||
if vehicleNetId ~= 0 then | ||
TriggerClientEvent("obd2:setData", source, vehicleNetId, obd2Data) | ||
print("OBD2 data set successfully:", obd2Data) | ||
else | ||
print("Failed to get network ID for the vehicle.") | ||
end | ||
else | ||
print("You must be in a vehicle to set OBD2 data.") | ||
end | ||
end) |