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2.1.2
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Timoti11 authored Dec 11, 2023
2 parents b85fdea + c499094 commit c33e99c
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2 changes: 2 additions & 0 deletions .gitattributes
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# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows
* -text
11 changes: 11 additions & 0 deletions .gitignore
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# Exclude exported CurseForge zip files
#*.zip

# Exclude exported Modrinth modpacks
#*.mrpack
.commit

# Exclude output directory
.output/

*.mrpack
39 changes: 39 additions & 0 deletions .packwizignore
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# .packwizignore follows the same format as .gitignore, and can be used to exclude unwanted files from pack exports
# See https://git-scm.com/docs/gitignore

# Exclude Git metadata
.git/
.git/**
.gitattributes
.gitignore

# Exlcude Github metadata
.github/
.github/**
.commit

# Exclude README
/README.md
/CHANGELOG.md

# Exclude exported CurseForge zip files
# *.zip

# Exclude exported Modrinth modpacks
# *.mrpack

# Exclude jars
*.jar

# Exclude output directory
.output/
.output/**

# Exclude Packwiz metadata
index.toml
pack.toml

.packwizignore

# Exclude ignored mods
*.toml\!
33 changes: 18 additions & 15 deletions CHANGELOG.md
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**New mods:**
- [Boat Item View](https://modrinth.com/mod/boat-item-view)
- [Bobby](https://modrinth.com/mod/bobby)
- [ChatAnimation](https://modrinth.com/mod/chatanimation)
- [Hold That Chunk](https://modrinth.com/mod/hold-that-chunk)
- [MixinTrace](https://modrinth.com/mod/mixintrace)
- [Model Gap Fix](https://modrinth.com/mod/modelfix)
- [ModernFix](https://modrinth.com/mod/modernfix)
- [ThreadTweak](https://modrinth.com/mod/threadtweak)
- [Server Pinger Fixer](https://modrinth.com/mod/serverpingerfixer)
- [Smooth Boot](https://modrinth.com/mod/smoothboot-fabric)
- [MoreChatHistory](https://modrinth.com/mod/morechathistory)
- [LazyDFU](https://modrinth.com/mod/lazydfu)
- [Exordium](https://modrinth.com/mod/exordium)
- [Dark Loading Screen](https://modrinth.com/mod/dark-loading-screen)
- [CustomHud](https://modrinth.com/mod/customhud)
- [Custom Entity Models](https://modrinth.com/mod/cem)
- [Animatica](https://modrinth.com/mod/animatica)
- [Animatica](https://modrinth.com/mod/animatica)

**Fixes**
- Weather details were not turned off by default
- Fix overlapping item textures in hand
- Boost FPS compared to version 2.1.1

**Features**
- Easy map viewing in boat
- Save your chunks for high distance
- Smooth chat send animation
- Now you don't need to refresh the server list 10 times
- Convenient fps counter in the upper left corner
- (experimental) Added [Timoti11] {Lite} shaders without shadows
- More configs by Sugar Optimization

**Updates:**
- [Timoti11] Shaders: `2.0.3` => `2.3`
- some configs
- [Timoti11] Shaders
- [Mazon_Alex] Shaders
- All mods
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5 changes: 5 additions & 0 deletions config/NoChatReports/NCR-Client.json
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{
"showNCRButton": false,
"showReloadButton": false,
"verifiedIconEnabled": false
}
17 changes: 0 additions & 17 deletions config/blur.json

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125 changes: 14 additions & 111 deletions config/c2me.toml
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version = 3
# (Default: 1) Configures the parallelism of global executor
globalExecutorParallelism = 2

[clientSideConfig]

[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = true
# (Default: 35) Max render distance allowed in game options
maxViewDistance = 64

[noTickViewDistance]
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = true
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = false
# (Default: 12) No-tick view distance updates per tick
# Lower this for a better latency and higher this for a faster loading
updatesPerTick = 10
# (Default: true) Whether to enable no-tick view distance
enabled = true

[generalOptimizations]
# (Default: true) Whether to enable mid-tick chunk tasks
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# Incompatible with Dimensional Threading (dimthread)
#
doMidTickChunkTasks = true
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = true

[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "ENHANCED"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = 20000

[ioSystem]
# (Default: true) Whether to use async chunk loading & unloading
async = true
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = 2
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = true
# (Default: 1536) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = 1536
# (Default: 6144) Hard limit for io worker nbt cache
chunkDataCacheLimit = 6144

[asyncScheduling]
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
enabled = true

[threadedWorldGen]
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = true
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = true
# (Default: false) Whether to enable this feature
enabled = true

[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = true
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = true
[clientSideConfig]

[clientSideConfig.modifyMaxVDConfig]
enabled = false

[noTickViewDistance]
compatibilityMode = false
maxConcurrentChunkLoads = 1

[ioSystem]
gcFreeChunkSerializer = true
version = 3

[clientSideConfig]

[clientSideConfig.modifyMaxVDConfig]
enabled = false

[noTickViewDistance]
compatibilityMode = false
maxConcurrentChunkLoads = 1

[ioSystem]
gcFreeChunkSerializer = true

6 changes: 0 additions & 6 deletions config/chat_heads.json5

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3 changes: 0 additions & 3 deletions config/citresewn-defaults.json

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7 changes: 0 additions & 7 deletions config/citresewn.json

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38 changes: 0 additions & 38 deletions config/clickthrough.json

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6 changes: 0 additions & 6 deletions config/continuity.json

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4 changes: 4 additions & 0 deletions config/custom-hud/profile1.txt
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// Please use a different profile file to change!
==BackgroundColor:0x00000000==
==Section:TopLeft==
&bQuasar &f{fps}
16 changes: 8 additions & 8 deletions config/dark-loading-screen.json
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{
"background": "242526",
"bar": "F06BF2",
"barBackground": "242526",
"border": "F2F2F2",
"logo": "F2F2F0",
"fadeIn": 1.0,
"fadeOut": 2.0
{
"background": "242526",
"bar": "F06BF2",
"barBackground": "242526",
"border": "F2F2F2",
"logo": "F2F2F0",
"fadeIn": 1.0,
"fadeOut": 2.0
}
6 changes: 0 additions & 6 deletions config/dynamicfps.toml

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34 changes: 17 additions & 17 deletions config/enhanced_bes.properties
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#Configuration file for Enhanced Block Entities
#Fri Apr 08 20:47:15 MSK 2022
sign_ao=false
render_enhanced_signs=true
bell_ao=true
shulker_box_ao=false
experimental_signs=true
chest_ao=false
sign_text_rendering=smart
experimental_chests=true
christmas_chests=allowed
bed_ao=false
render_enhanced_chests=true
render_enhanced_beds=true
render_enhanced_shulker_boxes=true
experimental_beds=true
render_enhanced_bells=true
#Configuration file for Enhanced Block Entities
#Fri Apr 08 20:47:15 MSK 2022
sign_ao=false
render_enhanced_signs=true
bell_ao=true
shulker_box_ao=false
experimental_signs=true
chest_ao=false
sign_text_rendering=smart
experimental_chests=true
christmas_chests=allowed
bed_ao=false
render_enhanced_chests=true
render_enhanced_beds=true
render_enhanced_shulker_boxes=true
experimental_beds=true
render_enhanced_bells=true
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