Hosted on github pages here
The info page can be found here
Warning
Firefox is not supported (due to import assertions)
Releases are now run through a workflow. They are up to date and contain all the latest features.
App build using Tauri, feel free to open issues and PRs.
Feel free to add and modify any code, as long as its for improvements or optimisations. (I'm pretty lenient)
Just make sure ur accounting for breaking changes, and have clear PRs with good descriptions.
If you need help with understanding code feel free to open an issue.
gamemodes = {
"gamemode_name": {
settings: {}, // settings that override the default * settings
displayName: "", // name shown on gamemode selection
objectiveText: "", // subtext displayed on right side
goalStat: "", // stat being tracked (valid property in stats class)
target: "", // target (valid target in settings)
result: "", // displayed as result (another valid stat in stats class)
// TO BE ADDED LATER
music: "", // custom song that can play
compmusic: "", // custom song that played on pb pace
startBoard: "", // starting board, tetrio map format
effects: [], // custom background / effects
}
}
Add functionality mainly in features/modes.js
.
You can modify existing modules as well from other files
{
{
"name": "<name used in code>",
"path": "assets/sfx/<file path / name>.<ext>"
}
}
Use with this.game.sounds.playSound(<name>)
Workaround to use types when using pixijs imported through script tag:
- download pixi.js.d.ts from pixijs repo and place file in /src
- setup jsconfig.json to automatically detect pixi.js.d.ts for types
{
"compilerOptions": { "resolveJsonModule": true },
"typeAcquisition": { "include": ["pixi.js.d.ts"] }
}