Fix levels having incorrect GlobalTransform
the first frame
#140
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The transform propagation system runs in the
PostUpdate
stage, so spawn the levels beforePostUpdate
so they have time to propagate, but afterProcessApi
, so they'll be ready the next frame (assuming the LdtkWorldBundle will be spawned during theUpdate
) stage.I ran into this bug because in my game I scale the levels, and collision detection is therefore way off during the first frame sending my player character flying.