design: incorporate elements of 'Trocar' in 'Felt presence' #175
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Two levels I have been dissatisfied with have been 'Trocar' and 'Felt presence'. The former sets up an instructive surprise about salt at the end, but otherwise is kind of boring. The latter tends to be a player favorite because it introduces turn moves, but it's a bit underdesigned and unfocused in my opinion. I have been tempted to remove 'Trocar', but couldn't because it introduces salt which needs to be introduced before 'Felt presence', until now.
This PR changes 'Felt presence' to introduce both turn moves and salt. I think it should keep the nice instructive surprise about salt from 'Trocar', and also be a more interesting puzzle than its previous iteration in its own right. A future PR will remove 'Trocar'.